Hmm. We’ll think about it.
Wild Pear Games
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Hi! Most likely, you completed the first episode with Rose when the Memory Abyss scene was broken. You can continue playing your current save, or you can use the "New Game+" button in game menu after load game save, which will preserve all the resources you’ve spent and start a new game. This way, you’ll be able to complete all the quests much faster. Currently, "inner conflict points" are needed to choose a character’s ending, and I don’t think a difference of 2-3 missing points will significantly change the outcome. On the other hand, many dialogues and quests might have changed since the last time you played.
Thank you for your feedback!
- I'll look into why the question button stopped triggering the tutorial.
- Did the portals in Forest Thicket only disappear once? Was everything else fine? I can't seem to replicate this issue.
The part about holding the map to get details about effects is actually covered in one of the tutorials. Regarding boss items—they have descriptions that mention they are needed for a quest, but I'll think about how to highlight this separately, perhaps with a colored border.
Yes, we made version 0.3.5 public, but we encountered internet issues, which prevented us from uploading the new version—the upload speed is extremely slow. The problem persists, and the optimal release window has already passed. It seems the release on Itch will now be pushed to next Thursday. Well, at least we’ll have more time to test it thoroughly :)
Unfortunately, this is a game convention that we have to accept. We tried several other formats of game mechanics, but they turned out to be not balanced or interesting enough.
Therefore, we will take a step back and take a working and time-tested battle mechanic.
We also considered all other mechanics, including turning the game into a kind of "Heroes of Might and Magic", but then it would affect the main story gameplay even more.
As a result, it was decided to focus on a proven scheme - a roguelike as a "core" gameplay and story progression in the "meta".
Hi! Thank you for your feedback. Yes, we are currently working on improving Journey mode - you can read more about it in the latest dev diary.
Regarding crashes - we have heard about this a few times, but no error logs have been sent to us yet. Because of this, we have no way to understand the problem.
After the next crash, if you have the opportunity, please send us the log file on Discord.It's located in C:\Users[USER_NAME]\AppData\LocalLow\Wild Pear\Magic Academy and named Player.log and Player-prev.log.
As an experiment, this week I plan to release test changes to this mode for some subscription levels.
I want to convert the system into a card roguelike, increase the map size, give out new cards for battles and some objects on the map, add special "healing" buildings where you can restore health.
Leveling up outside of adventures will unlock new card options for dropping into adventures and improve some of the player's stats.
Let's see if this can change the current "boring" game cycle.
We are still thinking about what can be done with the current situation.
The main problem is the accumulating power of the player, which becomes ultimate over time, and we just have to change the numbers to challenge the player.
I'm sure the mode can be made more interesting, but I'm not sure what exactly should be done with it. In the background, I finished prototyping a new mode.
One of the options I'm keeping in mind is to make the current mode closer to roguelikes - change the spellbook to a "card roguelike" so that the player levels up and collects their deck within a single journey.
This will simplify the balancing task for me, reducing it to balancing within a single game run.
Hi. Most likely, you won't be able to do this. We had the idea to implement cloud saves, but it's not a priority right now.
Saved files are stored on your devices in the ../storage/emulated/<userid>/Android/data/com.WildPear.MagicAcademy/files folder.
But I don't know if it's possible to access them without root privileges.