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I've played with the latest update a bit. I am far from reaching the end of whatever content is here presently (I am still wrestling with the many many sheeps), but I'vefound some things, as one does when poking an early build. Here they are, in no particular order:

  • The tier unlock restrictions in the blacksmith trees don't seem to actually work. I am not sure how to earn more than one globe thing at present, but that hasn't stopped me from tiering up gear that requires two of it once they hit level.
  • Splatting fireflies is a fun easter egg (and the bonus shards are nice too), but I think the dead bugs leave their light sources behind indefinitely, perhaps even upon leaving and returning to the map due to retreat or death. It didn't hinder my actual experience much, but I could see it tanking framerates on low-end machines, and regardless it's visually odd.
  • Switching tabs in the shady shop while a potion is on cooldown will leave the cooldown meter over its respective place over the new list. Switching back to the potions tab will update the cooldown meter properly, including any time elapsed in the other tab, so everything is tracking fine, you just forgot to hide the thing.
  • bonus chests appearing and disappearing on the battlefield during cutscenes can be pretty frustrating, especially if you try to click on one that looks visible but is actually behind the UI layer, which in turn steals the input and advances text you may not have read yet. Freezing that all while dialogue is present may be preferable.
  • If Auto-Return is enabled and an event is triggered that starts a cutscene meant to play back in town (ie. after your first loss in the second world), battle will advance as normal while the cutscene rests above it. (There is a possibility this could result in two scenes playing at once?? I did not experience nor test for this. Fixing the bug is good, knowing what weird shit your engine might get up to in unexpected situations is also good, so it may be worth investigating what occurs and how direly you need to work to prevent it going forward.)
  • Not sure why I cannot buy upgrade potions from the shady shop even when I have the shards. Unlock conditions unclear.
  • There's some text run-over conditions, especially in the church and blacksmith.
  • I am encountering the apparently oft-reported bug of Groug just getting locked into attacking one target in a softlock scenario, though I've yet to test if disabling same target stops it from occurring. It has always been accompanied by the "X[number]" pop-up spawning pretty wildly (frequently enough that it just looks like a bunch of yellow streaks streaming up over Groug's bald little head) so I suspected it might have something to do with criticals or his parry skill, but I have no way of being sure. Sometimes it happens after a hundred floors, sometimes it happens almost immediately after starting. I think his pants are on too tight. I'd be freaking out too, in that case.
  • The need for proofreading is still pretty dire (iunno who told you "reward" is spelt "reword" but I vote you slap their silly little face), but I do find things far more legible this time around, so that's a huge plus.
  • Am I meant to only be able to jump to floor 76? Also, am I meant to be able to jump to floor 76 even before reaching floor 76?
  • I could swear the goddess is red one second and then blue the next. Groug then says her hair is purple. I suspect this might be intentional somehow, and Groug is the one seeing the truth.
  • Groug can unlock clothes that are not pants. This seems like it would anger Groug. Groug would not wear a helmet or glasses! He would wear pants on his head and then fashion goggles out of the cuffs of each leg. This message sponsored by the Pants For Groug Committee.
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I'll take all these and transfer to mu working bug list! Thanks for the detaild report I'll go ahead and answer a few thing now. 

Globes are earned by completing story parts.

The shady shop permanent perchases use the gems you spend in it for thr larger purchases. It keeps a sort of a "bank" of spent gems and that's used for the permanent upgrades 

(You are nit supposed to skip to wave 76 on start this bug is already fixt in next build when I push it)

There is a healer big were she only used heal when there are more than 3 enemies by default. This can be switched in the AI panel to heal when unit HP drops below a certen number.

I'll look into tier lock requests more. To see what's happening. 

I have help buttons comming in next update with detaild descriptions of what everything dose. I'll even put in formulas and stuff for people who wouldnlike to know the nitty gritty stuff lol