this bird is just like me fr
but honestly, this was a genuinely impressive (and surprisingly deep) game, especially for something thrown together in only 8 hours. Well done!
I’ll confess that I did find myself cheesing through the final level (after many failed attempts at doing it legit), but I genuinely enjoyed my time with this game, and I greatly enjoyed how the ‘buggy’ pause screen was used as the core mechanic of the game.
One QOL feature I would have liked would have been some sort of visual indicator of Depressed Bird’s current velocity direction (just to make aiming those particulary tricky pause slides a little bit easier), but still, great work nonetheless.