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That was a pretty nice game, with excellent sound design, and it’s some peak SBIG content. Great work!

I noticed that njacke’s already mentioned the issue with ‘actually placing the food on the table’ (which caused me several game overs), but I will say that it was a bit difficult to actually see the patience bar thing on the HUD (given how tiny and out-of-the-way it is). Also, I did encounter a few instances of the game suddenly having massive lagspikes every so often - might be an issue with the nature of the game as a Godot web build (which could be addressed by offering a desktop build), or it might be an optimization issue, not entirely sure.

Finally, some feedback for fully completing an order from a table (y’know, a ‘thank you’ or a ‘go away, food time’ line from the patrons) might be worth considering (to, y’know, indicate that that table is done), and a bit more feedback for punching the annoying patrons (y’know, like an impact noise or something) might be worth considering as well.

Still, great job!