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Paparazzi Pizzeria's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Modifier | #4 | 4.130 | 4.130 |
Sound | #5 | 4.087 | 4.087 |
Overall Bad | #5 | 3.913 | 3.913 |
Overall | #10 | 3.659 | 3.659 |
Gameplay | #16 | 3.522 | 3.522 |
Overall Good | #20 | 3.130 | 3.130 |
Graphics | #36 | 3.174 | 3.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
Orders are given via audio
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Comments
What a beautiful game!
I loved the sheer chaos of it all: trying to meet the demands of the customers and listening in while there are so many distractions! I love that the distractions are enough to drown out the customers, so a key mechanic of the game is just being able to listen through the noise.
The game looks and sounds perfectly SBIG! Models and level design is just 😍 Managed to get 14 points before succumbing to the mob.
Thanks for taking part in the jam!
I really liked this one, giving the robo voiced customers their orders of massive vegetables while random conspiracy theorists and trolls try to stop you is a hilarious game loop.
Sadly though I wasn't able to get too far in, one of the intruders somehoe got on my head and the way the physics were working he prevented me from moving at all so I failed 😭
I liked what I played though, great work!
Absolutely beautiful. I think I got about 22 or so tables successfully served before the wandering patron got stuck on top of my head and I could no longer move in most directions.
-- Epsilon
That was a pretty nice game, with excellent sound design, and it’s some peak SBIG content. Great work!
I noticed that njacke’s already mentioned the issue with ‘actually placing the food on the table’ (which caused me several game overs), but I will say that it was a bit difficult to actually see the patience bar thing on the HUD (given how tiny and out-of-the-way it is). Also, I did encounter a few instances of the game suddenly having massive lagspikes every so often - might be an issue with the nature of the game as a Godot web build (which could be addressed by offering a desktop build), or it might be an optimization issue, not entirely sure.
Finally, some feedback for fully completing an order from a table (y’know, a ‘thank you’ or a ‘go away, food time’ line from the patrons) might be worth considering (to, y’know, indicate that that table is done), and a bit more feedback for punching the annoying patrons (y’know, like an impact noise or something) might be worth considering as well.
Still, great job!
This is art
Great concept and sound desing; some of the voice lines are hilarious! I thought controls/UI could be a bit clearer/more responsive as it took me a while to figure out where exactly to aim to drop food. Other than that a really cool entry.
It's weird, it's chaotic, it's quirky and a bit ugly, it's perfect for this jam. I lost pretty quickly, but I had some fun with it for sure.
I loved the idea, and the sound for it is really well done, the tts lines had me wheezing (were they in Brazilian PT?), this was dope! I hope you add to this at some point
Onions! It's one of the best SBIG24 submission I've played so far.
10/10
"I don't like the people at table 1, table 2 and table 3" made me laugh
Love it. Can I get a tomato and a tomato and UMMMM a tomato?
This is the best interpretation of the modifier I've seen so far. Really makes you feel like you are working in a noisy restaurant where you can barely hear the orders from the customers 😆
I don't think I've ever played a game that gives you the ability to beat the shit out of your patrons. Amazing experience lmfao
I'll go back to this game if I ever need a laugh. Everything about this game culminates into one hilarious experience!
If table 2 asks for another onion I will lose my shit (great game )
Yeah not sure if it's intentional in the code but table 2 LOVES their onions.
This game perfectly uses the modifier and it is so funny to play. Glad I get to launch the yappers into orbit, wish i could do this IRL