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Wow this is a long game. The art change at the start of the game caught me off guard in a good way. I also love how bouncy the horizontal walking sprite animation in the second artstyle, they are so cute. Too bad the vertical movement isn't too bouncy. While I love the skill-equipment system, I found my hoarding habit preventing me to explore the other skills since it cost materials. 

Pretty solid submission overall, good work! 

Thanks for playing Reim!

Yes, regrettably the game is much longer than I had aimed for, so I am hoping folks see the disclaimer on the page to only rate the first 45 minutes (but I will be happy if they enjoy the entire experience after submitting their reviews, of course!)

Oath Games did the sprite work for everything after the "shift", and I absolutely love how it turned out.

I do hope to utilize the skills-as-equipment system in a future project. If you have any thoughts on how that system could be made friendlier to players that are uh... averse to spending resources, I'd be glad to hear that perspective.

Much appreciated!