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Reim Harbert

129
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A member registered Feb 18, 2023 · View creator page →

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Recent community posts

This game is pretty cool. The boss is on the harder side though. 

Great game! The pretitle cutscene is really cool and the animations are solid. Good Job!

Personally, I prefer if the camera is anchored to always facing the character's back so my hand does not have to switch between the keyboard and mouse. 

Thank you for playing! Glad you enjoy it.

Yeah, the cursor sometimes bugged out when game starts. Restarting the game (F5 for windows) should fix the issue. 

This tech demo has potential. Hope you keep working on this game!

This is a cute little game! I really like the interaction with the zombie.

I was afraid the ending would be similar to Can You Pet. Glad the game did not go that route. 

This is a cute little game. The environment is really stunning! 

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I thought the third stage was an endless mode until I found the exit and camp there until it opens. The first zombie also jumpscared me. 

I have a few points want to mention this game:

  • The gun in the right arm is held with left arm. In my headcanon, she is get corrupted/infected so much her right hand turns into left hand. 
  • You cannot attack the enemy across the train track, even though you have range attack. 
  • The automatic targeting system after you defeat an enemy doesn't always pick the nearest enemy, making the third stage more difficult. 

Other than that, this is a good game. I was afraid this will turn into memorization game the longer I play since there are new commands for new stages, but the last stage is the perfect way to end it. Nice job! 

This game is oddly tranquil. The final battle also leaves a nice feeling. Good work!

What a nice short game! I really like the various patterns of the zombie's attack.  

I always get hit by the rock though. Q.Q 

Thank you for playing! Glad you had fun with my game. 

In my opinion, the fun in Touhou really start at stage 4. Maybe that is the reason my first stage feels like the fourth stage of Touhou beside being a shorter game. I also want to prove that RPG Maker engine is not limited only for creating RPGs. 

Anyway, thank you for hosting this jam! 

Thank you for playing! Glad you like it! 

I will take a look on the pause glitch, thank you for bringing this into my attention. 

A platformer game where you can summon companion and stuff? I love it! I think need a little bit more polish on the velocity and acceleration for airborne movements. Other than that, this is a good submission. I had fun with it, good job!

Thank you for playing! Glad you enjoyed it.

Yes, I notice some non-traditional RPG Maker games in MGGJ10. It is nice to see everyone try to push the limit of the engine. 

This game is on the hard side, yet the control is good and polished, making the game fair. The bullets in the first stage really fast and their trajectory is hard to predict. It remind me to  curvy laser from Touhou 11. The second stage feels easier than the first one tho. 

Anyway, this is a fun game. Good job! 

I beat the story mode! Love the bait at the end. The minor enemies also have interesting expression. While not impossible, the enemies' bullets are challenging enough to keep the game interesting. The intro cutscene and ending are also beautifully done. The BGMs are also great and fit within the game. 

That being said, I encounter a few issue (and maybe a bug) in this game. First, it is hard to find the player's hitbox. Second, please put the bullet in front of the character instead so it easier to maneuver in the narrow gap between bullets. And the last one, when I tried moving with the arrow keys, the character only move one pixel for each press. Dunno if the last problem is on my end tho.

While not affecting my gameplay in the story mode, all those issues are making the extreme mode harder than it should be. 

Anyway, this is a good game! Good job with that! 

Thanks for playing! Glad you enjoy it. 

Also, thanks for streaming my game! Watching your stream was really exciting!  

This game seems to be unfinished yet have a considerable amount of polish. I love how dynamic the enemies fall down after getting hit. The explosion caused by the Anna's bullet is beautifully done. I also love the boss' BGM, it sound funny yet chaotic at the same time. 

For me, Anna's hitbox is quite obvious. Anna's necklace is suspiciously bright and contrast to the rest of her clothing. That screams hitbox, imo.

The balance could be better though. It's kinda unfair for the enemies to do high speed vertical shot when above or under the player, not to mention how small the play area is. The boss also keep spawnkilling me if I got careless at the end of the stages. 

Overall, this is a fun game, just a little bit rushed. I also like the direction of this game. Good job! 

Thank you for playing my game!  

Thank you for playing! 

I don't expect someone would notice, but the movement lag is because of the engine limitation. The movement in the game is still tile-based (or grid-based) like standard RPG Maker game. The tile is just much smaller. 

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You did 1cc hard no bomb?! Even I need a dozen of continues to beat the game in hard. You are the real pro at shmup! 

I don't remember how I made this in one month. I do remember sleeping like a log for the whole weekend after the submission period end though. 

Anyway, thank you for playing my game!

I want more! This game is really good. I love how the bullet interact with the enemies. The transformation when reaching 100 power is a great idea! The different sprite after transformation is a really nice touch. I also beat the game with both characters.

On the other hand, I have a few critics for the game. While Yami has homing shots, her bullets seem to deal more damage than Akira. The BGM is also too low for my taste. Maybe add a sound setting to adjust the BGM and sound effect separately. And the last one, the character (even Akira the fast one) move too slow, but this one is just my personal preference.

That being said, this is a good submission! Good job!

Thank you for playing! I did take a lot of inspiration from Touhou when designing the bullet pattern.

Thank you for playing! Glad you like it. 

This game is really chaotic and I love it! And how you defeated the second boss caught me off guard. Love the humor!

On the not so bright side, I think I got a slight motion sickness after playing this game. Well, I do enter the  train more than necessary because it looks cool. 

We are destroying earth in this one!

The bosses in this game are really fun and challenging yet the earlier part are unnecessary long. It become annoying real quick when restarting the game. 

Overall, this is a nice submission. Good job!

Thanks! 

Nice game! I like the enemies design. My cursor also felt really fast and agile inside the game.

Thank you for playing! Don't worry, Luna got some sleep, still doesn't do well on her exam though. 

The washing machines started as a joke when I saw the extra theme, but it does become one of my favorite part in the game.

I do notice the some part of the stages are harder than the bosses, but I don't want to risk making the game unbalanced by retweaking the bullet pattern. Not to mention how counterintuitive RPG Maker for making a bullet hell.  I also afraid the stages are harder only in my mind at the time since I have developer bias. 

Anyway, thank you for playing! Glad you enjoy it. 

I love that the normal dash turns the character around. It makes Elpida feels like a pro boxer. 

The timing for punching at the start of the game is quite hard to pull off, but after you get a hang of it, the fun begin. 

A tactical RPG? Didn't expect to see one here. The battle quite balance but some stages starting position make it more like a puzzle rather than tactical RPG. I like the hand drown stuff. It is really nice.

Anyway, good work with this entry! 

I meet the one of the bug in the known bug list. It's the one where I can shoot both bullets type at the same time after transforming while shooting the bullets. This bug make the game a lot easier. I didn't encounter the other bugs though.

The straight forward bullet will stop shooting if you keep pressing the shoot button after a while. Dunno if this is intentional or a bug. The problem might also be on my end since I'm using an old machine. 

The playable character hitbox is too large for my taste. It cannot fit in the gap between the enemy's bullets. 

That being said, I actually having fun when playing the game. Good work! 

This is a nice rhythm game. The music is good and the button input timing fits the music. It's really hard to do the timing for rhythm game (moreover in short period of the jam) but this game successfully pulled this off!

I also love that the characters have dialogue in the middle of battle, but sometimes it caught me off guard and messed up my timing. This is not a complaint though, so don't remove it. Maybe add more funny one liner. 

Anyway, this is a solid game. Good job with this one! 

Glad you like the art! It was one of my favorite things to do when making this game.

Anyway, thank you for playing my game!

Thank you for playing! Glad you like it. 

I tried to push the limitation of the engine, making something non-RPG with RPG Maker. Glad it turned out well this time. 

When I saw the optional challenge,  I thought it would be funny if the enemy threw a washing machine at you. 

This project seems too ambitious for a game jam. 

I do like the direction of this game, but the at the current state the game is really scuffed to play. 

Nice game! I love to gather the enemies to one side of the screen by slapping them, and then do the normal attack, stun locking all of them until they die. This strats won't work for the boss tho.  

It's the first time you enter the cave, where the eye-shaped monster is shooting red heart-shaped bullet.  I also played the browser version. 

A game made in MZ? It's always nice to see other people make something unique in RPG Maker.  The art style is cute and the last boss is amazing! Music also good, it really fits to the theme of the game.

On the not so bright side, there is a segment where the SE pan over to my left earphone but I don't know if the problem is on my end.

Overall, this is a good entry. Nice job!