Hi MitziTheDev! Thanks for playing.
On the programming side:
Jump buffer exists, although it may have been too small for you to notice. I’ll keep that in mind when fine tuning the movement.
For jump height, I’ve already achieved it, but chose to omit it as a design choice. I believed it allowed for more creativity with mixing wall jumping and jumping, as well as allowing other “power ups” to shine in the future. The decision isn’t final.
Thank you for playing and the insight provided!