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I think that’s missing because there is no sequence_get_name function to automatically figure out sequences in the game by looping over them, though I could have sworn that I had a workaround implemented for that.

In the meantime you can add the following to the end of obj_gmlive’s Create event:

live_constant_add("Sequence22", Sequence22);

(repeat for each sequence you want to use in “live” code)

or do

layer_sequence_create(layer, x, y, asset_get_index("Sequence22"))

instead of just

layer_sequence_create(layer, x, y, Sequence22)

ok, thanks