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A note: my PC is a potato, and because of this my experience here was filled with plenty of lag. However, not so much to render it unplayable for me (and therefore unrateable)

Great graphics and interesting combat system. Though I struggled to figure out at first what was actually going on with the turns and actions (now I understand that the spheres are essentially action points, each skill spends a differing amount, and each turn provides allows you to spend more then before)

I found the skill/equipment system to be rather strange, some things didn't make sense to me (some characters couldn't use some sorts of skills, but I was able to 'buy' it for them anyway therefore wasting resources, no indication of this provided) and it felt tedious to find the stuff that was actually available. Not saying it's bad, just that I think there's probably a way to better implement it.

I didn't go very far, got one crystal, entered another world. But the story was simply there, good enough I suppose as an excuse to play, but not compelling (I haven't tried any of the previous titles in the series... so perhaps that may have changed my expectations?)

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Hi LegoNenen,

Thanks for checking out the game, and sorry to hear you got some lag! I didn't go too crazy with the lighting on this one, but I have a feeling it was likely what caused performance issues on your PC. Can I assume it was mostly out of combat or did you see lag in battles too?

I think the skill equip system needed a better tutorial but I ran out of time. While any character can use / learn any skill, some types of skills (body, head, and arm slots) are exclusive, so you may have run into that issue at some point. But if you experienced a different problem and can recall any details I'd be happy to look further into it once the ratings are done.

The story probably would have had a bit more weight playing the earlier installments, but this was definitely not the most plot-heavy game, as a lot of dialog had to be cut for time.

I'm glad the turn system was at least intuitive enough to figure out, even if not immediately.

I appreciate your feedback!

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The problem I had with the skill equip system made me a bit afraid to try adding actual moves to characters at first, but I tried parsing out a possible logic (such as magical to magical, arcane to arcane, whatever :P) that clearly wasn't there for everything I was worried about XD.  - but yeah, the only issue I actually had was with head and body.

I didn't want to waste alot of time save-scumming :P