I love the character designs.
Iam going to go through the game as
my very next break from work.
I wonder if it has at all a Higurashi vibe
(Where everything seems innocent for like an hour, before gets real, and i mean REAL!)
This is the first release i genuinely wished to pay for
(I had an old card on file, then had to plan to update my info) but once thats done...
When it comes to VN's you can guess the approximate length by file size by around
7.7 hours per GB, divided by the number of endings + 1/2 of Hours before reaching the first branch point.
Ill let you know if it holds true here.
But 3.5gb for an indie release is a big deal.
Visual novels came a long way when the engine started pulling a select background for every scene from a pool, as opposed to the old days where each scene was manually added to each background. I.E. If there were 100 lines of dialogue in a classroom, the game would save 100 images of the characters in a classroom, with a different line per image. Where as now the dialogue is generated independently of the background and music, so each dialogue is keyed to a background that is pulled from a pool, so 1 image is loaded repeatedly from 1000's of lines, saving file size immensely.
Sorry for the musing, starbucks 2x shot, first of the day...