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(1 edit)
  • Rollback: I'm not sure, the idea of doing a rollback on choices seems pretty game-specific in terms of how it would actually work? You can definitely do things in scripts to jump back to a label and let someone take a choice again or something, depends what you actually have in mind
  • There's a command to clear previous text from the history, if that's what you mean. There are no pages, text is in one scrollable log

Also it's the first topic because there's a narrat forum, and generally I haven't seen much interaction with the engine on itch.io, so I haven't touched that page a lot. https://narrat.discourse.group/

https://narrat.dev/

Thanks, I’ll check the Discourse forum next time then.

Otherwise I’m talking about general rollback like Renpy (it takes more work when dealing with animations, but for text-only games + static graphics that seems more doable).

I saw the save system in action in Spoon Survival so that should be OK for “big rollbacks”, while scrolling up is good to check what has been said. The only issue left is if player messes up a single choice.

OK so text can be cleared but then there is no way to see what was there before unless loading an old save.

I’ll play with the engine a bit so I can tell what I really need. So far my novel has been linear so I didn’t have issues with choices and only cared about pages. But I could decide that I only clear the text content on new chapters, and offer player to save game before each chapter so they can easily access to the full story if needed.