wauw
Liana
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Oh that is cool, yeah that game was made very quickly mostly as a way to showcase some engine features while finally putting out an idea I had in mind, but it's a very basic prototype.
I think this idea in general could do with a better made fancier game as I think it could be impactful to have more people play with that spoons concept... not that I have the spoons for it
- Rollback: I'm not sure, the idea of doing a rollback on choices seems pretty game-specific in terms of how it would actually work? You can definitely do things in scripts to jump back to a label and let someone take a choice again or something, depends what you actually have in mind
- There's a command to clear previous text from the history, if that's what you mean. There are no pages, text is in one scrollable log
Also it's the first topic because there's a narrat forum, and generally I haven't seen much interaction with the engine on itch.io, so I haven't touched that page a lot. https://narrat.discourse.group/
I just stumbled upon this, thanks for mentioning narrat :D
It's funny, when I did the recordings and started making that game I didn't even realise I was making an FMV. It's only when someone else asked me about a feature to play videos that I realised I could insert videos I had recorded... Never really thought I'd make FMV games but I suppose I made one :o
Narrat 3.4.0 has been released
Narrat is a game engine for making all sorts of interactive fiction games, visual novels and more with optional RPG mechanics and a very easy, intuitive and fast dialogue writing system.
Here are the new features in 3.4.0
Animations
There is a new animations 1 feature which lets you animate pretty much anything.
Narrat Editor
The first step to a future narrat editor is here, there is now an interactive narrat playground where you can play and edit a game at the same time directly in the browser.
This required a few changes to make it easier to integrate narrat within the tool, which would make it easier if anyone wants to make advanced plugins/integrations, or run narrat directly inside other websites.
This base proof of concept will be expanded on in the future to try to move towards having a proper desktop editor for creating/managing/editing/publishing narrat games
Breaking Changes
Not a breaking change, but as part of working on the narrat editor, narrat now can be inside custom containers in the page and doesn’t necessarily listen to inputs on the window
object.
This doesn’t seem to break anything in my testing so far
Features
- New options to style portraits of individual characters 1
- New options to control when the dialog panel appears
Documentation
- New Dialog Panel 1 page
- New Animations 1 page
- Improved Inventory 1 docs
- Added Narrat Overview 1 page with explanations of elements in a narrat game
🍂A walk through the forest 🍂
My Narrat Jam 2 game is released!
Playable on browser and PC
🌸 Walk through the forest with me, discover flowers and identify them. It is not at all a game about random ramblings of my brain. I promise 🤫
🕒The game is relatively short, depending on your reading speed and if you explore side paths I would say maybe up to 30 minutes? It contains about 10,000 words.
🍂 A walk through the forest is made with photos, videos and audio taken during a real-life walk through the forest 🍂
If you want a better experience with video buffering you can also download the game and play it on your PC
Content Warnings: There is a part that goes into hard topics, but that part has content warnings before it starts and is optional (trans topics and discussions of sexuality). The rest of the game is mostly discussions of various thoughts.
Play it on itch.io!
This game was made and submitted for Narrat Jam 2
It was written all in one shot in a weekend, with a bit more work on the side to polish and finish details.
I wanted to make something small to submit to the Narrat Jam, though it got out of hand and ended up a little bigger than expected. It's still a pretty small game though. Using real-life photos made developing this a lot quicker as I didn't have to make assets. This game goes into way more personal and intimate thoughts and ramblings as I normally do, so I hope it turns out well.
Do you know about Narrat?
It's the game engine I created to help people make narrative games. It can make all sorts of visual novel-type games, or narrative games with RPG mechanics in general.
It's made to be very easy to use and get into, and has a very natural feeling scripting syntax to write your dialogue in. If you want to try narrat, it takes just a minute to create a game. In fact, I bet you'd have time to create a Narrat game and write a story, then release it in time to submit your project to the Narrat Jam 2 before August starts. It's very quick and easy to use, and a good occasion to make your first game if you haven't!
Hey, that's cool, thanks for posting this.
I'd advise posting this on the narrat forum too if you want more people to find you as your post is more likely to be noticed by people doing the jam
just to let everyone here know, the Narrat forums are available to discuss the jam, projects, get help, recruit teams etc.
Hello,
I just posted a new devlog about the narrat game engine for interactive fiction/
Here's some screenshots of recent games made with narrat:
Personal beliefs shouldn't infringe on the freedom of others or harm them.
people can believe whatever they want but religion or beliefs aren't excuses for hurting people no matter what
You don't have to respect the "opinion" of people who have decided that a certain category of people doesn't deserve to exist
The answer to most of those questions is that this game is a shitpost originally made in 3 hours and slightly improved since.
I might spend more time on improving it more soon though so I might fix some of those things
Saves are automatic, I should add a message at the start explaining how it works. There's no manual save because well it's a 5 minute game
(also it's intentionally not subtle because I do not trust gamers to understand the message and I don't want to accidentally make people think the point of the game is to endorse Hogwarts Legacy)
oh shit I never thought about that, I guess those tweets by JK Rowling were all misunderstandings and there's a reasonable reason why she decided to call all trans people and their allies that:
I guess it was also an innocent disagreement when the TERF friends she hangs out with literally quoted Hitler in their speech and none of them even called it out or seemed to find it weird https://twitter.com/northumbriaiww/status/1614690987145576453
This is probably just reasonable disagreements too https://www.thepinknews.com/2022/11/23/jk-rowling-libs-of-tik-tok-twitter/
Of course there's about hundreds of over things that could be used to illustrate this
I saw your edit and, idk I'd summarise things by saying it's a satire game and not meant to be completely taken seriously. Obviously buying the game won't literally translate to an anti-trans bill appearing, but keeping her relevant and engaging with HP does help her keep having influence and as queen of terfs she definitely has an impact on how popular anti-trans legislation and hate crimes etc are getting.
Showing the news headlines appear as you play is just a way to exaggerate it to a comical effect to make cis people think about the two things together
Now whether it's better to do that or to ignore the game completely, I have no idea. It's a game we can rarely win when we have no power.
Welcome to everyone participating in this game jam :)
This post is just an intro post to say hi and wish everyone good luck with making their game. Feel free to introduce yourselves or your project or post whatever else you feel like
Also a reminder that there is a Discord server for narrat where you can get help or give suggestions (I will often reply quickly unless I'm not around, and will try to implement suggestions if I can)
Also please don't hesitate to send suggestions on the engine or on how the game jam is being run
What is narrat
Narrat is a game engine for making narrative games combined with RPG features like skill checks, inventory and quests. It is inspired by games like Disco Elysium and is made to allow creating complex narrative RPGs easily and efficiently.
Narrat games run on web and desktop.
Narrat uses a custom script system, inspired from ren'py syntax. There's an example script in the demo if you want an idea of the syntax.
Features
(Non-exhaustive list from the top of my head)
- Easy script syntax for writing games without "real code"
- Branching, conditions and variables
- Multiple characters with configurable poses
- Themable UI (with CSS, explained in the docs)
- Skills and skill checks (dice rolls against skill levels) system
- Interactive visual screens alongside the dialogue
- HUD for currency or other stats
- save/load
- audio
- notifications
- Exports to web or PC
- Inventory
- Quests
Narrat just reached 1.0.0
I have finished adding all the main features and documentation I wanted to have in narrat before officially bumping its version to "1.0.0". It has already been used by two games that I know of. One released (not by me), and a bigger one in development (also not by me), on top of all my personal experiments with using it.
So this engine has been decently battle-tested and should be fine to use to release games.
I've written a devlog update detailing the recent changes and new features that led up to the 1.0.0 release (which is already 1.2.1 now).
How to use it?
There's a website, or you can go straight to the Getting Started docs