I get it, I’ve been playing several life simulation games after making ours, doing activities and writing narrative text much better, so I didn’t feel like going on…
That said, we have a USP (unique sales point): the game is about writing and you can get inspiration by researching on the net or going out, as well as having your parents, friends and editors proofread you, and there’s a micro-balance in this (basically friends are nicer but give less useful feedback, while editors are harsher but give more interesting feedback). Well at least that looked very good on paper (the best game design diagram I’ve ever written).
In yours, it’s the presentation about spoons and randomness that makes it unique. I suppose you could also have things like random events that affects stats to show that every day is not equal. But really, you could just get the game “out” with its current gameplay since you’ve already worked on balance, collaborating with artists to polish art and add audio.