Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Oh that is cool, yeah that game was made very quickly mostly as a way to showcase some engine features while finally putting out an idea I had in mind, but it's a very basic prototype.

I think this idea in general could do with a better made fancier game as I think it could be impactful to have more people play with that spoons concept... not that I have the spoons for it

(1 edit)

I get it, I’ve been playing several life simulation games after making ours, doing activities and writing narrative text much better, so I didn’t feel like going on…

That said, we have a USP (unique sales point): the game is about writing and you can get inspiration by researching on the net or going out, as well as having your parents, friends and editors proofread you, and there’s a micro-balance in this (basically friends are nicer but give less useful feedback, while editors are harsher but give more interesting feedback). Well at least that looked very good on paper (the best game design diagram I’ve ever written).

In yours, it’s the presentation about spoons and randomness that makes it unique. I suppose you could also have things like random events that affects stats to show that every day is not equal. But really, you could just get the game “out” with its current gameplay since you’ve already worked on balance, collaborating with artists to polish art and add audio.