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It's an interesting game, but needs a lot of QoL features.

Clouds are horrible, they obstruct the bullets in the upper half of the screen. Had to manually erase them from the sprite so that it would be a bit more playable.

It's an interesting concept, but too hard, even on "easy" difficulty. Got a bit easier without the clouds - managed to reach the boss semi-consistently. Not knowing what your hitbox is extremely uncomfortable for this kind of game, especially when your sprite is giant because of the horse. Controlling the shooting angle works, but is very situational. When the game starts - the crossbow is aimed somewhere where it can't shoot, so I had to angle it. 

Sword man is not usable in my experience due to not knowing the hitbox.

But the character sprites are cute.

I can see myself having fun playing it at some point, but right now it's a bit too rough.

Hey, thanks for streaming my game. It helped me a lot understand the current problem with the difficulty. I hadn't had anyone playtest it before, so I didn't know it was that hard before submitting to DD (though I admit I was only kidding when I said it could be beaten it easily). I already have something set up for showing your hitbox, seems like it was one of the main problems with the demo. I also agree the clouds are a big problem for readability. Glad you liked my amateurish art, though. Hopefully the game will be more playable by the next demo day.