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This was an interesting one, being able to physically place the items in the world in a very janky house flipper fashion was fun and playing the demo mode was cool. I did love how janky the physics could be, and the sudden impact effect of everything colliding! Oh and the constant hum on the one old disc player was funny.

I did notice a bit of weirdness where the game wouldn't recognize I had placed an item type down, so I would have to remove and add the object again. This might have been why I was unable to beat the rapper level, I tried spawning lots of speakers but still was not enough.

I also thought the controls and command flow was a little awkward, but I got used to it. I know this sort of game is a one-off for you so I won't dwell on it too much.

I thought the little cutscenes between levels was funny, I don't know if anyone else got the Abbott and Costello reference but I liked it lol. And the gag level with the crappy speaker was great!

Admittedly I think I agree with the game maybe being a bit too slow for this jam, though I still enjoyed it and I like the jam having variety.

Overall this was pretty cool, technically impressive and a nice experimental game, which I know you wanted to try more of. Good work!

(+1)

Thanks for playing!

Items not being recognized as placed shouldn't be possible, but this has hardly gone through a full QC suite, so who knows. If I recall, the rapper level requires sufficient system power (ie more amplifiers), so that might have been an issue as well.

I kind of went back and forth on how janky I wanted the physics and controls to be, but in the end it was kind of decided by what was fastest/easiest to do. It seems that it somewhat worked out- there's definitely a spread of opinions in the comments.