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Development Log for Sector-104 : Day 4

We had a change of plans on day 4 realising that we couldn't really implement the story fully until all the game code was fully complete. So Jack and I spent all day completing the games features and ironing out bugs in the code. Jack has coded up all the enemy code and I did most of the game code. Jack also got music and sound effects in to the game. So the game is now feature complete but still only about a minute long.

So Friday we have to complete the story board, implement that in the game, play-test and tune it. This doesn't sound like much but this may be difficult to do in a day. One thing we know from our previous two game jams we have done is that the game pacing and difficulty level is critical to the playability of the game - we need to get this correct. As Jack is the game design this falls to him to do. I will be creating the game installer and also helping play test the game. Unfortunately we've lost out main play tester, Fred, as he's going for a sleepover at a friends.  

As with a previous game jam we will use Excel to plan out the story board and have an Excel macro export C++ code we can plug into the game. 

The title screen: