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(+1)

What a pleasant little game! I have so many things to point out that I will expand my usual 3 points system.

Things I liked about this entry:

  1. The calm vibes of the music. It's like pillows in audio form.
  2. Simple, relaxed gameplay. Just find the stuff, talk to people, repeat.
  3. Charming and humorous character-focused writing
  4. I rarely see the "looping" map feature, and it was used well here.
  5. I wondered at first why you didn't use the default portraits for the HTML crew, but then I noticed you did that so you could add emotes. That's a nice "show, don't tell" touch.

Things I didn't like:

  1. The lack of audio cues in some places, like when Harold jumps between platforms in the first quest.
  2. It's hard to tell how close to the goal I am in a given section. A HUD would have helped with this.
  3. Continuing the previous point, there were some points where it wasn't clear that I had, in fact, reached the goal. The water level specifically comes to mind here: I was wandering for a bit after collecting all the pixies because I didn't realize I was done, then I talked to the zone owner and got to move on.
  4. You have to move to touch the pixies. I could stand in the path of a pixie and it would fly right over me, but if I did the same thing but moved before the pixie moves off the tile I'm standing on I would collect it.
  5. Having to talk to everyone before leaving the hub map felt unintuitive.

The rough points seem to mostly be a matter of developing your control over the engine. The foundation is strong, so I'm sure with a little more practice you'll be making some amazing stuff!

Thank you for the feed back! Not just here but in the forums. All of it is very helpful and I will be referencing your post here while I make my next jam games.