What a pleasant little game! I have so many things to point out that I will expand my usual 3 points system.
Things I liked about this entry:
- The calm vibes of the music. It's like pillows in audio form.
- Simple, relaxed gameplay. Just find the stuff, talk to people, repeat.
- Charming and humorous character-focused writing
- I rarely see the "looping" map feature, and it was used well here.
- I wondered at first why you didn't use the default portraits for the HTML crew, but then I noticed you did that so you could add emotes. That's a nice "show, don't tell" touch.
Things I didn't like:
- The lack of audio cues in some places, like when Harold jumps between platforms in the first quest.
- It's hard to tell how close to the goal I am in a given section. A HUD would have helped with this.
- Continuing the previous point, there were some points where it wasn't clear that I had, in fact, reached the goal. The water level specifically comes to mind here: I was wandering for a bit after collecting all the pixies because I didn't realize I was done, then I talked to the zone owner and got to move on.
- You have to move to touch the pixies. I could stand in the path of a pixie and it would fly right over me, but if I did the same thing but moved before the pixie moves off the tile I'm standing on I would collect it.
- Having to talk to everyone before leaving the hub map felt unintuitive.
The rough points seem to mostly be a matter of developing your control over the engine. The foundation is strong, so I'm sure with a little more practice you'll be making some amazing stuff!