Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I actually really enjoyed this!

First off, the gameplay is  surprisingly thorough!  With a lot of different things to select from, a complex item placement mechanism, and  then all the playback stuff, it seems like a lot of effort has gone into the core mechanics!

I did find it funnily realistic through how on my first job, I made sure everything was neat and properly done, while by my last I just plopped every thing down anywhere and was done with it 😂

Drawings were on-point as always!  I really liked the "Special" items: some gave me a good chuckle! I feel like they could have gone even further, but I also get why you would want to keep it somewhat reserved 😅

I did kinda miss the playback feature and had to reply the game to actually try it out! Though with that said it was worth doing so! some effort must have really gone into making that work, and really interesting use of (I assume) render textures and spatial audio! Honestly very interesting technical achievement!

I wonder whether the game was a bit too long?  Or whether it just needed something to spice things up at the end? I liked how one mission was just placing a single speaker, I think you could go further with the  one-off missions like that, and that might keep things fresh for longer.

Otherwise though it was a really great entry! Well done!

Thanks for playing!

Did I accidentally make corporate satire again?

The playback feature is something I wanted from the very beginning. Unfortunately, I couldn't really find a way to integrate it with the actual mechanics, and its kind of an "it's there if you want it" feature.

The missions were definitely designed in a hurry, and in hindsight I should have spent more time with those concepts. The game mechanics were built first, and the missions were tacked together around them.