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Ned Reid

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A member registered Jun 10, 2017 · View creator page →

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I  always play every SBIGJam game from least to most votes this year, so this  one came last on my list.  And thank god I saved it for last! 😍

First off,  I just love Greg's design. Having him contrast with absolutely everyone else in the company is just hilarious. Just the raised eyebrow the whole game as well 😂 The way every character bounces the whole time is just beautiful as well!

In terms of gameplay it's fairly simple but has a nice fun story. I loved being able to throw my coworkers (if my coworkers are reading this, I meant  roleplaying as Greg! Not in real life!)   The dialogue was good and the game just had a very SBIG feel to it.

The camera made me *slightly* sick but I somewhat got used to it. Kinda felt like the modern point & click style cameras except the way you're moving constantly changes 😂

Overall a very strong SBIGJam contender! Thanks for taking part this year!

This was really fun!

As a big fan of Tower defence games, I'm happy that one has popped up this year!

Honestly the menu graphic hits so hard, absolutely love it! The enemies are also very cool and the environments look great.

The gameplay mechanics work surprisingly well, given the limited time of the jam! I ended up placing all my towers fairly quickly, and  ended up with a whole load of coins. I think it's kinda okay though, since the game is only 10 waves. Upgrades and cool shizz like that would be fun if you ever wanted  to extend the game!

It's short and doesn't overstay it's welcome. Overall a really neat package!

Glad  I could sort out your infestation problem.   Thanks for submitting to the jam!

Wow this game is amazing!

The controls feel so smooth. I think that's not just a testament to the mechanics but also to how precise and careful the level design is. It's made for particular movements that the player naturally flows into, so pulling a level off always feels extremely slick.

The graphics are beautiful. And really help you to get into the flow. Everything feels just.. responsive, and that's through the coordination of heavy visual and audio cues.  

I managed to get to level 19, which is far further than I thought I'd get 😅 I  think the short levels really helped to push me further, and try and get as far as possible. 

Honestly I think this game is too good for this jam, but I really enjoyed it!

10/10 fingers are now very sweaty

This game is so SBIG!

I really like the core gameplay loop, of going to fish and using your earnings to upgrade. The fishing mini-game is pretty fun. Early on it feels a lot like the game generals, were there are slow turns and either you plan ahead  (and risk something coming up) or play it turn by turn.  I feel like it fundamentally changes as soon as the hook is faster than the fish: at that point the fishing minigame is infinitely easier. 

While the gameplay loop was quite slow at times, I did like how you could upgrade your ship many times ( if only  Wind Waker  had that feature 😓) By the end of the game I was a lean mean sailing machine! (but with no sails somehow)

The opening and closing cutscene was great! I cried then rejoiced at the ending. 10/10

Overall a very fine game! Thanks for taking part in the jam!

What a grand quest!

First off, I absolutely love  the graphics of this  game. The cutscene style is so endearing, and the characters and environments just work so well!

The entire premise of the game is perfect. It kinda feels like a stoner comedy in video game form, which is something  I didn't think I needed. (And still don't think I needed but hey it pretty fun anyway!)

Voice acting. Impeccable 10/10 no comments.

Platforming was tricky - though not the absolute worst. I think 10 minutes as an estimated playtime is slightly optimistic though 😂

Overall this was really fun and definitely a strong  SBIG entry! Thanks for taking part in the jam!

Haha this was amazing!

Trying to both remember the orders and play them back back was indeed a massive challenge! The rapper character was nicely designed, and I did like the models for the different ingredients. 

As soon as I saw SilvaGunner's name mentioned in the credits, I knew what I was in for music wise 😂 The first level started off difficult though I managed to pass, but the second level was instantly too much for me and I  very much got fired 😥

By the third level  I decided just to give everyone glasses of milk. Milk is what the people want right!?! I know best!

This was a really cool concept, and I really enjoyed it despite the difficulty!  A great  SBIGJam entry! Well done!

This was really fun! Kinda reminds me of  the cell stage of   Spore, which I remember playing endlessly as a child! 😂 Really like the messing about with the visual postprocessing and the audio pitch. Makes it all feel slightly uncanny.

I got so big I could not see anything but fish. Must have been very hungry.

Thanks for taking part in the jam!

Really nice entry!

I love the premise, and doing it as a top-down shooter works really well! The graphics and level designs are actually  really nice and the weapon play is very smooth. I especially  like the bats that can just extend out in weird shapes! That was pretty neat!

I don't know what the "Great him" thing in the middle did (despite playing a funny audio clip, which is also valid 🧅). The sound effects were generally very good and really added to the experience!

Thanks for taking part in the jam!

As a lone-wolf developer for the past several years, the thought of having this many chefs in the kitchen actually frightens me 😄  A game made by 10+ people in 9 days would surely be messy, incohesive, and lacking in direction!?

Yes. And that's why I love it!

First off, there is a great commitment to the bit of  quantity  in this game. From the 30+ different downloads, to the overly long itch page, to the long comments under the jam listing of the game, everything screams chaos.  And yet, there is a game that  opens and plays, and we're greeted with a lovely opening cutscene, before embarking on the game itself.

At this point, I have to mention the possible highlight of this game:  the soundtrack.  I had a listen to the full OST after playing this game, and it is full of weird wonderful tracks and a surprising amount of them!  The joy of the game constantly switching between tracks and sound effects really helps to enforce the chaotic nature.

The art is great and perfectly SBIG, and clearly a lot  of work has gone into making them. Some of the animations look really nice, and the character cards are great.

The gameplay itself is a total mess, but hey, it functions! And to be made in a scratch (or scratch-derivative type thing) is a massive achievement!

Everyone on the team should be so proud  of the finished product: it is one of the weirdest and funniest games we've seen this jam. Thanks everyone for taking part in this year's SBIGJam! 😍

What a beautiful game!

I loved the sheer chaos of it all:  trying to meet the demands of the customers and listening in while there are so many distractions! I love that the distractions are enough to drown out the customers, so a key mechanic of the game is just being able to listen through the noise.

The game looks and sounds perfectly SBIG! Models and level design is just 😍 Managed to get 14 points before succumbing to the mob.

Thanks for taking part in the jam!

This was really interesting!

First off, I love the big blobby enemies and the different weapon types! I think after A bit of trial and error I managed to work out what does what, and started to make a good run a the monsters. 

I will kinda admit I'm not 100% sure what cooking does between rounds? Though  I like the mechanic of being able to move the cauldron between waves!

Story was also pretty funny! and UI design is absolutely lovely!

Thanks for taking part in the jam!

Really loved this!  Glad to see Percival alive and somewhat well, Voice acting in general was on point and the sound effects were excellent. 

And do I need to even mention the Kazoos?! Happy to see them make a return!

Game models and art looked great. The mix of voxel-based model  for the town, low poly models for the robots, and comic sans makes for a weird yet strangely cohesive aesthetic!

I did come up with a few issues. Firstly I somehow got softlocked between the door and the wall in my room and had to restart the game 🙈 

I also faced an issue with audio (which it looks like some people have also reported). For me, it happened immediately after I placed the sticker, and would cut out completely until I either died or got through the door.  It  occurred every time after I placed the first sticker  (so it wouldn't cut out in the first level unless I died, but would always happen in the second. I was using the Windows Desktop build. Luckily this was absolutely fine in the web build! 🎉

The atmosphere of this game was very tense, probably similar to the levels of anxiety I would face putting a sticker somewhere in real life 😳 The slightly dystopian, yet weirdly humorous vibes of it all worked really well for me.

This game was fun, fairly short, and had a lot of SBIG in it!   Big well done!

This was so good! The idea of pausing  the game in order  to progress is so good, and honestly I found it to be a surprisingly challenging platformer (is it a platformer? Fly-er? sky-er? who knows!)

I couldn't make it past the last level but I was close! This was really fun though!

Fun SBIGJam fact! One of the very first SBIGJam games from 7 years ago was a flappy bird parody, and still goes down in my memory as one of the best SBIGJam games to date! Nice to see another one pop up, and with this level of creativity!

Thanks for  taking part in the jam!

Love this so much! I loved playing the one man band, and getting the big combos!

Admittedly, the best tactic seemed to be just standing in a single spot (it's quite hard to play while moving), rack up a massive combo, kill everyone, and then just walk to the end of the game. But hey! That's  Bob for ya! Always full of surprises. 

Character models  (well... model) were great! Gameplay was unique, and this was very much a SBIG game in all aspects!

Well done and thanks for taking part in the jam!

First off, I absolutely love the art in this game! The hand-drawn style is so nice, and it's actually all very cohesive, dare I even say it, good!

I agree with everyone below who said the UI could be a lot faster, the pace did seem a bit off sometimes, but the core gameplay is really good! I could see this being expanded with even crazier obstacles and larger maps.    I think making the obstacle soundwave colours closer to the player  soundwave colours might add a bit of extra difficulty, as currently it's quite easy to locate everyone.  (even if the time limit can sometimes make it quite tight!

I  had a lot of fun with this though and it's a great finished product! Well done!

Awesome game! I got up to 14 frugs before the dead bodies started to  pile up and I couldn't tell what was what. There  is indeed a cacophony of sound and it really does have that frantic feel to it.

Luckily for me, I realised  I can just let all the frugs die and have peace and quiet forever 😊 how nice!

Thanks for taking part in the jam!

I had an unhealthy relationship with this game.

As an expert trumpeter myself, I knew my skills on the trumpet would easily translate to this game. And indeed it did, I was quickly gaining points, 20, 40, 41!!!

Then I hit a brick wall. My main flaw on the trumpet had came back to haunt me: stamina.  My fingers were getting tired. I was getting panicked. And then my scores started to dwindle. I clearly was no longer on top form. Maybe I wasn't the best trumpeter in the world?! Maybe I had unrealistic expectations about myself and my ability.

After time, I realised   that it wasn't about the score. It was about the doots we make along the way. And so  I persevered, until I finally matched the dev high score at 49. At that, I was happy to hang up my trumpet and ride into the sunset.

Maybe there is no "best trumpeter". Maybe  it's just about trying your best and improving each day.

Thank you for helping me face my insecurities and find peace with myself. 🎺

Really fun! After  trying this game, I can safely say I'm not cut out to be a mechanical turk 😂

In my first through attempts, I tried to play the game properly, as intended. I quickly realised I  wasn't going to get everything,  and ended up costing the glorious corporate overlords money. This was a problem

So I thought, why not just overcharge everyone on everything?!? Surely that way we'll earn the big buck! Unfortunately the customers revolted. Drats!

So I finally went into full corporate mode and was like "What if I just produced kinda correct results!?" I looked at the averages of items from each customer (seemingly 3-5 items usually), and just picked any 3-5 items so they had a basket close-ish to correct. Unfortunately I never got close enough to get  a good ending 😥

The game softlocked over 50% of the  time for me, which is enough for me to probably describe this game as "broken".  In the ~10 times I played this, the majority of the  time customers got stuck in the  isles between the kettles and the TVs. While not a big issue it  did hinder my efforts to get a perfect score quite considerably!

For a first time game this is actually really good!  loved the title screen music! Thanks for taking part in the jam!

I've got to admit I absolutely loved this game!

First off, I'm so happy to finally see another game on the SBIGBox! After an entire year without any new releases it was really just gathering dust - Happy to  see it has a new system-seller!

As someone who is a big fan of musicals, and musical games especially, I was so excited to see this, and the musical numbers did not disappoint! It kinda reminded me somewhat of the musical numbers in the Donkey Kong tv series, where they'd sometimes cut to  a completely different place and it would just be a bunch of wide shots of them singing.

The platforming was fairly difficult, and I definitely had some issues: one primary one was early on, where even though  I'd passed the first checkpoint, when I  missed the jump there was seemingly no way to actually get back to the checkpoint I had reached, as I  had killed all the enemies so couldn't die. A "go to checkpoint" button might be in a good idea!

Also in another lesson of "never underestimate the player's stupidity", I  did not realise the respawn button on the death screen was actually a respawn button. When I  "died" I actually just continued playing the game with the Death UI in front of me, finishing the first level and going to the next level.  (Still in slow motion!) I think I eventually softlocked myself and had to restart the game.

Though otherwise, I think the platforming and shooting is a really  smooth! I am one of the biggest fans of 3D platformers (Rayman 3 is one of my favourite games of all time, and  I was one of the first Kickstarter backers of "A Hat in Time" back in 2013! 😮) While this clearly had the aesthetic influences of a Bubsy 3D, it very much has the gameplay style of one of these more modern 3D platformers, optimised for mouse controls and being a lot more smooth and fluid in it's motion.

I did face one other issue where one of the checkpoints (the one on the wall next to the giant laser iirc) kept on pushing me off whenever I respawned. This was kinda annoying since there was quite a hard platforming bit there, but no biggie!

There was so much content here. It's amazing this was done in 9 days. You clearly worked very hard on this and it takes a unique mix of skill, creativity, and sheer perseverance that  can lead to an achievement like this.

Are there things this game definitely should have? Yes. It probably should have had some sort of save system. Especially for a fairly long game with seemingly multiple endings. Then again, I get the urge when introducing some of those "nice to haves" might come at the expense of adding a certain cutscene or level. So I fully understand the tradeoff in the  context of the jam.

Wow this was one of the longest reviews I  wrote. I love both musicals and 3d platformers so this was totally up my alley! On a slightly related note, I've been debating for almost a year now about organising a game jam for games that are also musicals  (with dedicated ways for people to find people to voice characters etc!). I don't think there has been a jam quite like that yet from my research and I  would be interested in your thoughts about whether you'd think it would be an interesting idea!

Anyway, long post over. I loved this so much! One of my favourite entries so  far! Well done!

This was really really good! I loved the gameplay loop - it felt really satisfying and the mechanics work really well. I managed to get  a high score of 22 in the end!

Honestly this game looks so good! It just has perfect SBIG energy to it which is sometimes hard to get right.

Very impressive! Thanks for  taking part in the jam!

I  HAVE THE ULTIMATE BOOMBOX!

Yeah this was pretty fun! I liked the progression and just the aesthetic and design was quite funny! A classic SBIG title!

Thanks for taking part in the jam!

Interesting game! I quite liked the different minigame options, and there were some quite interesting ones! I tried all 6 variants but didn't get much further than that 😅

Tbh it does indeed have the vibe of those early-2000s shovelware games that I'd find on DVD at my local charity shop.   Very much an authentic experience!

Thanks for taking part in the jam!

Thank you, my ears hated that. 😂

Neat little game! I got a high-score of 3265, though I feel I could beat that quite easily with more practice! I like the crazy sound effects and inverted controls, and behind that is a fairly fun game!

Thanks for submitting!

Woo! What an excellent rhytm/rythm game! Loved the soundtrack! Interesting having multiple difficulties: Don't usually see that in jam games!

Managed to get an S rank on hard (definitely didn't just mash every key 🙈) Well done and thanks for submitting!

This was pretty fun! Though by the end of my playthrough I think I was starting to see the colours separate so maybe I shouldn't have been starting for too long!

The game is fairly simple but very successful at what it does! I love the use of a single character, making it quite  difficult to see what's going on sometimes! The levels are quite hard but luckily the hitboxes are  somewhat forgiving so it was not too stressful!

I managed to get to the end and collected all the pets! Moral objections about keeping your pet behind a lock and key aside, this was a pretty fun game. Thanks for submitting!

Having played Door Specialist in last year's jam, I was all but prepared  to take the title of "Door  Simulator" very literally. Consider me surprised when it turned out to be  a fun little action  game!

Enemy types were super cool and I loved the final boss! I did notice that the boss's health bar covered up my own, but that's quite a minor issue 😅

Glad to see more door-themed content come to SBIGJam. Thanks for this a-door-able game!

I feel like this game has the perfect level of "No fucks given", where obviously it's a massive mess , but the game itself is actually very entertaining for the shortish time it runs for, and effort had gone in to make it the hilarious parody of rhythm games that it is. 

Music is splendid, the graphics are very SBIG,  and yeah it was a short experience that made me laugh!

Thanks for taking part in the jam!

This was a really interesting entry that made me think! I managed to get all 4 trophies eventually! 

I really like games that have more than what meets the eye! Amazing what you can do starting from a very simple control scheme! Well done!

Had a lovely time placing some flrmbibbits on my rubber clogs! A really good concept and the  art style is really nice.

Probably the 2nd best rubber clog tycoon I've ever played! Thanks for submitting!

This was such a fun idea! In the 8 years this jam has been running I don't think I've ever seen someone bend the very rules of "so bad it's good good"! I really enjoyed this game though and there was a lot going for it!

When I saw the spikes for the first time I was like "no way I'm gonna make it past them" so when I  didn't immediately die it was quite refreshing! The bat flying controls are also pretty solid, making it fun but tricky to navigate through all those hearts!

Overall a very solid entry! Thanks for submitting!

This game is so creative! I really liked the going-back-to-worse-graphics aspect of the story, and narratively it was pretty interesting!

Though the real highlight here are the undertale and PvZ-style minigames! I think that both of them are crafted fairly accurately, and are fleshed out really well.

I found the undertale minigame really difficult nearly to the point  of quitting. I  think part of that was the fact  I haven't played undertale before, and it seems like a fairly difficult and long level, and partly that unlike undertale, it didn't seem to have any invincibility frames when you take a hit, so I  could quite often take 20+ damage points from getting repeatedly hit multiple times very  quickly.

For PvZ however I played that game my entire childhood so it was a blast! I do feel like it was a tremendous effort recreating it in 8-bit, and honestly just very cool!

Thanks so much for taking part in the jam and creating such an interesting game!

Great entry!

I  liked the menu a lot and found that quite funny. The levels were quite funny to get through (though with that said I thing completing the last level came entirely down to luck 😅 I think the final level played twice for me which was pretty weird.

Anyway, glad I  wasted my time for 3 minutes  and 17 seconds! Thanks for submitting!

Really interesting game! I really loved the cursed cover of Greensleeves in the home screen:  it really set the mood!

The gameplay felt smooth, and while there could be  some move audiovisual feedback (such as when you pick up a key) the game generally looked and sounded great!

Thanks for taking part in the  jam!

This was really good! The art style of the character is actually really well-made, and contrasting that with the mish-mash of images in  the minigames is pretty funny. 

There wasn't whole lot to it, but some of these minigames were pretty hilarious!  Thanks for taking part in the jam!

Really fun game! It kinda has the feeling of a game that looks very janky but is actually very polished behind the scenes 🤔

The gameplay is fairly simple but quite satisfying. I really like the art and honestly it just feels good to bonk.

On a slightly unrelated note, when I first saw this listing I thought it was a sequel to Big Bonkers from last year, but actually looking  at the author it doesn't seem to be the case 😅 Maybe it's just a massive co-incidence   that we've had 2 games with "Bonkers" in the name featuring a drawing of a guy with angry-looking eyebrows hitting someone on the cover 😂

Following a vote on the SBIGJam discord, we have decided that the Voting Period will be extended to  23:59 BST  on  Wednesday 17th July.  

This has been an unprecedented number of entries this year, and we want to make sure everyone has the full amount of time to rate them!  Hopefully this 3-day extension should help achieve that.

Let me know if you have any questions. Happy voting!

That was really cool!

I had the double-pressing issue when trying on Windows, so I booted up my Linux install that  I seemingly hadn't used in over a year 😳

I feel like I learned more about vim in the process for better or for worse!  I definitely found that ^ was pretty OP to get to where you wanted. Maybe vim should nerf that command 🤷‍♀️

Other than that, the SFX were perfect, and that game was actually quite fun to play. Thanks for submitting such a unique entry!

This was an... experience!

First off, I liked the opening cutscene. The internal monologue while driving very  much gave me  Deadly Premonition vibes 😅 The jumpscares and level designs are actually pretty good, especially for a fairly short game like this one.

The cutscenes  are honestly 10/10. Facial expressions, character models and voice acting is all on point. Very much a quintessential SBIG game!

Well done and thanks for submitting!

This was very chaotic but I  enjoyed it! Accurately recreates the existential dread of losing an object and needing to find it very quickly, making an absolute mess in the process. 😅

There are definitely some excessive sounds in here,  not least the protagonist themselves!  I did eventually find the keys, only to be put back to the start again, ready to repeat the infinite cycle once again. 

Really well done!

Such a good concept!

I really like the idea of you being able to climb on top of your own dead bodies to progress! It's such a creative idea and actually works really well! Luckily  I got very used to the changing controls with the entry Try 2 Die  last year, so it actually came surprisingly natural to me!

I did eventually encounter a soft-lock. I my eyes, there are 2 ways this could be fixed:

  • Turn the dead bodies into one-way platforms. This way the user could still move past them horizontally, which is the main cause of these blockers.
  • Have a way to either shoot/disintegrate or move the bodies

Or some fun other idea!

Otherwise, the game looks really good, and I think the platforming is generally quite nice! I did have an issue with not being able to walk off the moving platforms without jumping, but that's pretty small.

Thanks for taking part in the jam!