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(2 edits) (+1)

Seem the real lazy was all the devs we met along the way :P (I know I had a problem being lazy this jam when I should've been deving XD)

Anyways, I suppose I'll just say a few thoughts even if it echoes others. Definitely would have liked to have more of the story told through the game. Making the default attack hit all enemies was an interesting choice, but it seemed to be more effective then the TP skill that does the same, so I simply stuck to the default attack when going against multiple enemies. At some point the battle started to feel tedious, esp with the lack of narrative to underpin the reason anything is happening.