I liked the idea a lot but I found myself not really having to implement any strategy or really having to understand what the different abilities actually do to get to the end. I think with some tweaking and balancing the concept could be great!
Of course! I think one approach is to somehow make it so very little happens until you use the right ability, and then a lot happens very quickly until you hit another bottleneck. In that sense it sort of becomes a puzzle game. However maybe that's going too far away from the clicker/idle genre.