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I liked the idea a lot but I found myself not really having to implement any strategy or really having to understand what the different abilities actually do to get to the end. I think with some tweaking and balancing the concept could be great!

Thanks for the feedback! i'll try to make my next features be more impactfull, and i'm glad you liked it

Of course! I think one approach is to somehow make it so very little happens until you use the right ability, and then a lot happens very quickly until you hit another bottleneck. In that sense it sort of becomes a puzzle game. However maybe that's going too far away from the clicker/idle genre.