Thank you so much for sharing this! It makes me unbelievably happy to hear how well it went for you. Sounds like exactly the kind of session I was envisioning when I wrote this.
Makes sense that not sticking strictly to the timer works well too; I know good GMs will have enough of a sense of pacing to bring those messages in at the right time, I’ve just enjoyed the modules I ran that had a real-world timer on the GM side.
How did the Mothership mechanics come into play with it? We’re they getting stress as things progressed, or making rolls to try to use skills to figure out what’s going on or fix problems? Just curious how the system-neutral design interacts in a proper system.
Thanks for the catch on the typo. I’ve been meaning to fix the headings color for a while now and just haven’t gotten to it, but I know I need to.