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KingDunnad

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A member registered Aug 05, 2020 · View creator page →

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Oops! Thanks for flagging that up!

Alright, thanks!

Hello! I am hoping to get a submission in before the jam ends. I wanted to ask if there was any legal text or similar to put in the game I am making, or is just putting "This is a Crafted In A Shell game" good?

I played it though, and here's my feedback: 

- It worked fine for me on my laptop.

- It's pretty good overall! I liked the story, and the way it's presented is very nice.

- There are some bits that could probably be rewritten to read better, but it's always clear what's happening.

- In the menu, the contrast of the grey text against the also grey background is quite low which makes it hard to read, I'd recommend making the text colour brighter to make it easier to read.

- It seems intentional, so disregard if needed, but the pink text that gets darker is also harder to read because of low contrast.

- There's both PC and Windows options available on the page, when usually they mean the same thing. Maybe rename the PC one to Linux, because that's the OS I use, and the PC one worked for me.

I ran it the other day, so here's some feedback from running it.

- I ran the undead version using Mothership, it worked well and we all had fun.
- I didn't have the time to do much prep, but there wasn't anything needed further than the conversion and statting things up for Mothership. It has all the details needed to pretty much just pick up and run.
- The players managed to figure out pretty quickly what was the threat and why it was happening, and suited up in the space suits to avoid exposure. They also managed to successfully eject most of the undead out of the window in the medbay, leaving just one for them to attempt to fight and then run away from.
- The players rolled less than suggested due to how Mothership, but they gained a decent amount of stress regardless.
- Everyone was nice and easy to stat out from their descriptions.
- The pacing was very good in play, it was very satisfying that the final room had the enemies in it.
- The way the document was laid out was also nice and easy to read while playing, it's very nice.
- Personally I would have liked the room descriptions to be even shorter and bullet pointed the important parts, but I think that's just my style of GMing.
- The layout of the ship was also pretty good, it was a little hard to figure out from the way it was written. I did manage to draw it up after rereading it, as I was using a vtt, and like having a simple map
- Personally I would have found it useful to have a list of the crew with names and pronouns to reference when the players asked - I had to figure it out from the names mentioned throughout.

Overall, we had a lot of fun.

This is awesome - I love the story and the complicatedness of it all. The music chosen were also a good choice for the story and the events, and I also loved how the format of the links was used.

The only feedback that I'd give is that I was confused about the links and having to click on the image at the start.

I love this. It's short, but sweet. Sometimes things are simple.

Now, my theory about the game is (I'm joking)

The page looks pretty great, I like the colours you chose!

I'd be happy to playtest it and give feedback on the page! Let me know when it's done

So I think in our case using Mothership definitely added to the tension of the session, because it's a horror system the player were more expectant of something bad happening.

There weren't a huge amount of rolls (and therefore not much stress gained) as the players were mainly investigating the station. When they were fixing things, half the time I gave them automatic success if it made sense based on what they wanted to do, as I usually only call for rolls if the consequences might be bad. 

Some of the problems such as the exploding beakers and solar panel falling off they also chose to not fix, as it wasn't immediately going to cause them any trouble, and they wanted to focus on other things.

So I ran it with 2 players using Mothership today, and everyone enjoyed it!

There were some great moments:

- One of the characters fully believed that there was indeed a beast in the sun, which was quite fun opposed to the other one who was much more sceptical.

- They though at one point that they were possibly being experimented on

- Both characters absolutely panicked when the AI started counting down, and immediately hid.

- When the AI started spouting off the poem about Leviathan, the character shot it right in the middle of the monologue and killed it!

- The characters hunkered down by the last messages, as they believed that the creature from the star was going to come inside the station and attack them, because the airlock breached.

- One of the characters ended up sealing themself in a cryopod (my version of the sleep pod), as the other stood guard ready to throw the pod out the window!


My feedback from running it:

- I decided to choose instead of rolling the options for the problems and AI malfunctions beforehand, in order for them to get gradually worse. This worked out very well at building tension, as I chose things depending on how far in the one-shot I put things.

- I kept a 15 minute timer, but found it worked better for the flow of the game to give them the next message at appropriate times. I think it might also work effectively if the times got gradually shorter during play, as the characters were convinced they would get attacked by the last message and so were just staying where they were.

- The AI malfunctions are very fun, I very much enjoyed playing a creepy malfunctioning AI.

- The clues also worked very well at creating the mystery, the characters came up with a bunch of theories as to what might be happening based on those and the scenario itself. I thought at one point that I might need more based off how much the characters were searching everywhere, but it actually turned out alright.

- there was much 'ohh's and such when I sent the last message, the players did not see it coming!


And some general feedback about the pamphlet:

- there's a typo: "6 - Impending cloud fills also viewports." is presumably meant to be phrased differently without the 'also'.

- the titles have quite a low contrast colour, I found it harder to read them.


All in all, it was very fun to run and I enjoyed it a lot!

Right, that makes sense, thanks for explaining!

I'll definitely do another playthough at some point with the updated stuff!

I just finished my first playthough, and I enjoyed it a lot!

Here's what happened: Clem and Cleo managed to get into the station. They searched around a bit and encountered a Gurbler, which ate and killed Clem. Nicky ressurected her, and they continued on. They found 5T3V3, but he immediately ran away, and they both got killed by the 7 Strange Things I rolled up for the room.

In retrospect, I mostly forgot about Cleo's damage reduction when she was taking damage, and I may have rolled a bit too often, but I still had a lot of fun!


I did notice two typos:

(pg 2) creature emerged and attached itslef [itself] to the scientist.

(pg 19) Static Ghost Attacks, Uknown [Unknown] Breeze


I do have a few questions as well:

I didn't know what the Mov stat or the L stat that the AIs had meant. I couldn't seem to find anywhere that explained them. What do they mean?

All enemies except Guy and Ainslee have no Wounds, is this so you can decide when you want them to die/retreat?

I love the setting! I want to run it at some point, will let you know how it goes when I do!

These are some really useful and flavourful tables! I really like the concept of a giant Titan corpse

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I really like the way it's laid out, and I will definitely try it out at some point! I'll let you know how it goes!

Looks great! I like how it's laid out

It looks great! I love the multiple options for a threat, and the many tables to roll on.

I would say that I think some of the paragraphs could use a little more white space, but that might just be a personal preference.

I want to run it with the undead version, so if I do I'll let you know how it goes!

This looks very cool, I always love to see things inspired by Wolf 395!

I would like to run it at some point, and if I do i'll let you know how it goes!

Thanks! And I do like the style of it.

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What's the licence on this? Can I edit the files for my own game? And can it be used commercially (I don't think my game will get to that point, but just in case).

Thanks

I like rezuiz, but what annoys me is that the beating your record messages assume that you are male. I would like it to say something more gender neutral, as it excludes those of us who aren't male (50% of the population!).