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(+1)

This was really cool, but also a bit confusing mechanics wise.

I loved the art, I like the sounds, the reloading visuals are REALLY cool. Almost to the point they might be too good for this jam. The multiple ammo types are a cool idea, and I like the concept of having to cook recipes to get different ammo types, but I didn't actually have to cook to get ammo? And some of the ammo types seemed useless, specifically that bubbly one.

The ammo types that did have an effect though I thought were cool. Like the water ammo that would kill the fire enemies, but have no effect on stone enemies and then grow the water and wooden enemies. That was REALLY neat.

But I also had no idea how long a wave was, it felt almost longer than some jam entries. I think I got to wave 3 before I had to stop. And also I noticed there's no way to heal?

Overall there's a lot of impressive stuff for just one weeks work, even with a team, but it felt more unfinished cute game than a "so bad its good" game. Though I did appreciate the sound work had some SBIG energy to it, especially the "I can't believe you've done this" meme.

Good work! Hopefully this is spun off into a more finished project someday!