This game weirdly reminded me of the old top down games 3kilksphillip made in his youth.
There's some neat stuff like the multiple weapon types, the noise level indicator (though I don't know if it actually does anything to the AI), being able to rescue NPCs from cars and blockaded rooms, and seemingly having an AI companion follow you around with a bat? I don't know but I like that last one, its janky and they have spirit.
The graphics I think were fitting for a SBIG game, programmer art I find is kinda the sweet spot for visuals.
As for the gameplay itself I don't like how slow turning the player character is, and that attacks are based on where the character is facing and not the cursor direction.
I'm also not sure if there's some set objective, or if its just unfinished and the player can basically just re-enter the elderly wasteland to shoot its inhabitants infinitely. I stopped after I cleared it the first time and felt I got the jist of whats there.
The sound effects were quite good, the crusty "THANK YOU" near the end from one of the citizens surprised me though lol.
I enjoyed what I played, I just wished there was some defined end goals.
Excellent work!