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Thank you so much, really! Skutnik is my spiritual master, I absolutely love how you have noticed his influence on my creations. <3

On writing: yes, little details, a very strong context and few dialogues are in my opinion a good way to tell a story when a point & click as this one must be focused on gameplay first of all. The atmosphere is my rule n1. 

On font resolution and other hateable things (save system for example): That's because of the tool (ags) and basically because I'm not a good programmer. I'm looking for a teammate in order to resolve a lot of things in this way ;)

In this months I'll start working on a bigger hardboiled noir game and Almost Blue is a "starter dish" to test how the public reacts to this style! 

Thank you again

Louie - EWG