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This game is a fun simulation that steadily becomes more complicated as it progresses. At one point while playing, I described it as an RTS without combat. It very much felt like I was building an economy and had to balance my resources. The resource management components do feel theme adjacent. 

A couple of pieces of feedback as we move into our final week. First, I do think a short tutorial would help players make better decisions earlier on, understanding that more items will unlock as the game progresses. Second, the game is aesthetically simple, which doesn't necessarily harm it given the nature of the game. However, I do think adding in some sound effects may be helpful particularly when new unlocks become available. 

Overall, this is an interesting entry in the field. Wishing you the best of luck as we move forward!

Thanks for your feedback! That's extremely helpful and you got it.