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Hey_MGX

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A member registered Apr 26, 2022 · View creator page →

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Thank you so much for the feedback! 

Your feedback is much appreciated - thank you! 

Thank you so much for reviewing the document and providing your feedback! 

Thank you so much for reviewing the document and providing your feedback! 

This ideation document provides an succinct overview of the idea behind this game. Readers can intuit that this game is a platformer, and the hand-drawn levels are helpful in envisioning the game's direction. This idea is unique, and is an interesting take on this year's theme. 

One note is that this document does not provide a clear plan for production, and how the developer will work to accomplish all of the tasks involved. I would encourage the developer to remain mindful of scope throughout the process, to make sure that the game can be completed in a timely manner.

Wishing you the best as we move forward! 

This game design document provides readers with a robust understanding of this game's direction. The game provides a unique take on the theme, and it tracks well with the game jam's motivations. The production plan is also clear, and outlines many of the items that this team needs to complete. Overall, this is a strong entry, and I'm excited to see where the game goes.

Two notes for this team. First, I don't believe the document references sound effects or music. This will be important to consider as you move forward, since sound can complement the gameplay. Second, the team should remain mindful of scope as they move forward. There are several mechanics listed on the production plan that, on reading the document, feel like they may be secondary. I would try to determine early on the order in which some mechanics may be cut in the event of a time crunch. 

Wishing you the best as we move forward!

This ideation document presents a clear and succinct explanation of the game's direction. Readers are able to easily understand the motivation and idea behind the game. The WIP section in particular helps bring the written ideas to life. Additionally, this is a unique take on the jam's theme, and highlights something that many folks may not know about, and could potentially consider working on in their own lives.

One note for the team is to ensure that the scope remains manageable throughout the jam. I like that the document lists several possible game mechanics that the team can pursue if time allows. I'm wondering if there is one or two that could be prioritized over the others. Just something to keep in mind. 

Wishing you the best as we move forward! 

This game design document provides a great summary of the direction behind this game. It includes a specific production check list outlining the tasks the game's developers must complete. This will be incredibly helpful as the team determines the final scope of the game. The concept art is also useful in providing readers with a clear visual of the game's level aesthetic. I also appreciate the how upfront the document is with areas that still need to be worked out and finalized.

One note is that I do not believe the document references any sound effects or music. It will be important to include these in the final product to help enhance vibrant and cartoonish aesthetic. 

Wishing you the best as we move forward! 

This ideation document touches on all parts of the assignment brief, and provides readers with many specific details on the project. The concept art section is of particular note in that it provides multiple examples of the game's aesthetic direction. 

One note here is that the document's game mechanic core ideas section feels a little misaligned with the description listed on the brainstorming form, making it difficult for readers to track the full direction of the project. That being said, the concept art section does help clarify this.   

It will also be important for this team to keep scope in mind. The document lists many great ideas and mechanics, but it is critical to hone in on a smaller subset to ensure there is enough time to complete the game. 

Wishing you the best as we move forward!

This concept document provides a succinct overview of the direction for this game. Specifically, readers can intuit that this game will have both puzzle elements and a distinct solarpunk visual aesthetic. One push I would have for future concept documents would be to include some additional details to help readers more clearly envision the specifics around these elements. For instance, a singular puzzle example and/or a frame of concept art would reinforce the ideas described in writing. 

Looking forward to seeing where this game goes, and wishing you the best throughout the jam!  

This game design document leaves readers with a clear understanding of this game's direction and alignment with the theme. I appreciated the note about keeping scope in mind and focusing on a specific gameplay loop. As a fellow solo dev, it's something that's top of mind for me as well. I'm thinking that, if necessary, you could even reduce the number of complications or "levels" while still delivering your important message. 

I also thought the point about music is well-taken. My push here would be to ensure that there are at least some sound effects, and perhaps some ambient background sounds that complement the narrative as players are moving through the game. Wishing you the best as we move forward! 

This design document provides readers with a clear understanding of the motivation behind this game. It is well-structured, and provides specific detail where needed. The concept art adds great value to the document, as it helps readers deeply understand the game's visual inspiration and direction. The raccoon character design is fantastic, and will draw players in immediately. 

My one note for this team is that there are a number of complex mechanics that will need to be created in a relatively short period of time. It will be important to remain mindful of scope as you move forward. That being said, I appreciate that this design document references places where the team will cut content if needed based on time, indicating that the team will keep scope top of mind. Wishing you the best of luck as we move forward! 

Really enjoyed this. I like how each room has a unique puzzle / enemy and comes together to form a cohesive dungeon. The final boss was challenging, and it took me several tries to beat. Looking forward to seeing where this project goes!