Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hey_MGX

21
Posts
2
Followers
3
Following
A member registered Apr 26, 2022 · View creator page →

Creator of

Recent community posts

It's been so great seeing this game develop. I really appreciated how you incorporated feedback from the Production sprint. This version includes many quality-of-life enhancements, including text progressing at the player's speed, and the background is visually improved. Wishing you the best of luck as we finish up the jam!

Thank you for your feedback! You should be able to find the flowers behind the snow piles, which you can remove using Left-Shift. Let me know if this does not resolve the issue for you. 

I decided to move forward with using a distinct flower inspired by the Arctic willow because I received feedback earlier on that the "plant" sprite I was using was unclear to some players. If I were to continue development on the game, I would want there to be a greater variety of plants to more accurately represent the diet of the muskox, so this is a great piece of feedback. 

Wishing you the best in this final rating period of the jam! 

Thank you so much for your feedback, both from this sprint and from previous sprints. I appreciate your willingness to come back and see the iterations this game has gone through. The critique around difficulty is one that I've gotten a couple times, and I agree with that assessment. I had to scope back from having a multi-leveled experience due to time constraints, but I think your suggestion of having different levels and obstacles is spot on and what I would aim to work on if I continued development. The snow / flower issue was a technical limitation on my end. Ideally, one object would appear when the other disappears, but I couldn't get it to work the way I wanted so moved forward with the way it operates now. 

Wishing you the best in this final rating period! 

I had the opportunity to read the game design document for this game during Ideation, and was excited to see how it came to life. This is thoroughly aligned with the themes of this jam, both in telling a story that is not often told, but also showing a great deal of nuance in how it is communicated. The ending can make players feel as if the challenges are insurmountable, but also shares that there is a path forward - it will just involve more difficult choices. This is very much a gamified piece of art!

A couple of notes as we move forward into this final week. The text moves very quickly at times, and is not player controlled, meaning I sometimes was unable to keep up with it. If you can switch it so that the text moves when a player clicks it, that would be a great addition so folks can process the entire story. Second, the background of gray dots is a little hard on the eyes when all of the blocks are falling. I'm wondering if a clear, singularly-colored background may help with this.

This is a truly fantastic entry. Wishing you the best as we move forward! 

This game has a cute aesthetic, and I like its visual art. The game also feels aligned with a climate jam theme, both from reading your design document, as well as viewing it. 

However, I was unable to determine if there were any gameplay elements available in this build. While I tried clicking on a variety of items, as well as using both mouse and keyboard, I was unable to cause anything to happen in the game. The only thing I noticed moving was the amounts in the upper left-hand corner, and one of the lightning bolts under the houses appeared to decrease and reset. 

I believe a short tutorial, even if it is only written out under the entry, would benefit players when they first try viewing the game. This would be a great addition for this final sprint. Wishing you the best of luck as we move forward! 

This game is a fun simulation that steadily becomes more complicated as it progresses. At one point while playing, I described it as an RTS without combat. It very much felt like I was building an economy and had to balance my resources. The resource management components do feel theme adjacent. 

A couple of pieces of feedback as we move into our final week. First, I do think a short tutorial would help players make better decisions earlier on, understanding that more items will unlock as the game progresses. Second, the game is aesthetically simple, which doesn't necessarily harm it given the nature of the game. However, I do think adding in some sound effects may be helpful particularly when new unlocks become available. 

Overall, this is an interesting entry in the field. Wishing you the best of luck as we move forward!

I like several of the ideas behind this game. It clearly tackles the issue of climate change head-on by presenting players with a number of ethical questions. The player has the autonomy to make decisions in the game, similar to how we all have autonomy in our own lives to make choices around environmental impact. Aesthetically, the art sets a nice scene and is pleasant throughout the experience. 

I have a couple of notes of feedback as we move into this final week. First, when looking out the window, some of the question text gets cut off. It may be helpful to reduce the size to make sure it fits. Second, the employer metric slides when you click on it. I don't believe it should have this functionality. Third, I stopped receiving new text messages for several months when inputting accurate data. Finally, I did not hear any audio. Adding in a couple of sound effects (even if it is just the sound of the ocean or the computer) will help deepen the player's experience. 

Hope this is helpful during this last sprint. Wishing you the best as we move forward! 

I had the opportunity to play this during the Prototype phase, and it's exciting to see how far along this game has come. This game's resource management elements are a highlight, and are a unique take on this jam's themes. I also enjoyed the aesthetic and music, which felt quite aligned with the game's general vibe.

I have a couple pieces of feedback which may be helpful as we move through this final sprint. First, I found myself going to the hints page quite a bit to learn and remember the combinations. It may be helpful to have a hotkey where you can quickly pull these up, as opposed to putting them in a menu. Second, it may be helpful to have a pop-up labeling each card to help the player remember what they are called as a point of reference. Finally, there may be a bug on one of the combos: Sun+Fish+Fish+Factory+Ice did not appear to make anything when I tried it. 

This is a great entry! Wishing you the best as we move forward. 

Thank you so much for the feedback! 

Your feedback is much appreciated - thank you! 

Thank you so much for reviewing the document and providing your feedback! 

Thank you so much for reviewing the document and providing your feedback! 

This ideation document provides an succinct overview of the idea behind this game. Readers can intuit that this game is a platformer, and the hand-drawn levels are helpful in envisioning the game's direction. This idea is unique, and is an interesting take on this year's theme. 

One note is that this document does not provide a clear plan for production, and how the developer will work to accomplish all of the tasks involved. I would encourage the developer to remain mindful of scope throughout the process, to make sure that the game can be completed in a timely manner.

Wishing you the best as we move forward! 

This game design document provides readers with a robust understanding of this game's direction. The game provides a unique take on the theme, and it tracks well with the game jam's motivations. The production plan is also clear, and outlines many of the items that this team needs to complete. Overall, this is a strong entry, and I'm excited to see where the game goes.

Two notes for this team. First, I don't believe the document references sound effects or music. This will be important to consider as you move forward, since sound can complement the gameplay. Second, the team should remain mindful of scope as they move forward. There are several mechanics listed on the production plan that, on reading the document, feel like they may be secondary. I would try to determine early on the order in which some mechanics may be cut in the event of a time crunch. 

Wishing you the best as we move forward!

This ideation document presents a clear and succinct explanation of the game's direction. Readers are able to easily understand the motivation and idea behind the game. The WIP section in particular helps bring the written ideas to life. Additionally, this is a unique take on the jam's theme, and highlights something that many folks may not know about, and could potentially consider working on in their own lives.

One note for the team is to ensure that the scope remains manageable throughout the jam. I like that the document lists several possible game mechanics that the team can pursue if time allows. I'm wondering if there is one or two that could be prioritized over the others. Just something to keep in mind. 

Wishing you the best as we move forward! 

This game design document provides a great summary of the direction behind this game. It includes a specific production check list outlining the tasks the game's developers must complete. This will be incredibly helpful as the team determines the final scope of the game. The concept art is also useful in providing readers with a clear visual of the game's level aesthetic. I also appreciate the how upfront the document is with areas that still need to be worked out and finalized.

One note is that I do not believe the document references any sound effects or music. It will be important to include these in the final product to help enhance vibrant and cartoonish aesthetic. 

Wishing you the best as we move forward! 

This ideation document touches on all parts of the assignment brief, and provides readers with many specific details on the project. The concept art section is of particular note in that it provides multiple examples of the game's aesthetic direction. 

One note here is that the document's game mechanic core ideas section feels a little misaligned with the description listed on the brainstorming form, making it difficult for readers to track the full direction of the project. That being said, the concept art section does help clarify this.   

It will also be important for this team to keep scope in mind. The document lists many great ideas and mechanics, but it is critical to hone in on a smaller subset to ensure there is enough time to complete the game. 

Wishing you the best as we move forward!

This game design document leaves readers with a clear understanding of this game's direction and alignment with the theme. I appreciated the note about keeping scope in mind and focusing on a specific gameplay loop. As a fellow solo dev, it's something that's top of mind for me as well. I'm thinking that, if necessary, you could even reduce the number of complications or "levels" while still delivering your important message. 

I also thought the point about music is well-taken. My push here would be to ensure that there are at least some sound effects, and perhaps some ambient background sounds that complement the narrative as players are moving through the game. Wishing you the best as we move forward! 

This design document provides readers with a clear understanding of the motivation behind this game. It is well-structured, and provides specific detail where needed. The concept art adds great value to the document, as it helps readers deeply understand the game's visual inspiration and direction. The raccoon character design is fantastic, and will draw players in immediately. 

My one note for this team is that there are a number of complex mechanics that will need to be created in a relatively short period of time. It will be important to remain mindful of scope as you move forward. That being said, I appreciate that this design document references places where the team will cut content if needed based on time, indicating that the team will keep scope top of mind. Wishing you the best of luck as we move forward! 

Really enjoyed this. I like how each room has a unique puzzle / enemy and comes together to form a cohesive dungeon. The final boss was challenging, and it took me several tries to beat. Looking forward to seeing where this project goes!