Thank you! I updated the game and added a boss fight and some qol.
Hopefully I will be able to work on it tomorrow as well. Would love to hear if you have ideas for things to add or stuff that is bothering you.
I actually really enjoyed the new last round. Unexpected new mechanic that really fits. Also the UI for jump exhaustion was a good touch, but it's the only thing that stands out from the usual hand drawn style the game has. Maybe something like blinking sweat droplets on the hero that last the duration of exhaustion would work better.
Also I think the mechanic that you have for the dragon when running away and it popping up could be used in the final battle, for a little bit more challenging and climactic final fight. Fun game and a good update!