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Development Log for Sector-104 : Final Day 5

The final day and a final push to get the game completed and submitted. 

We had four of us working on the game today, whilst Jack was implementing the story board in the game. I was fixing bugs and tweaking the way the game played plus adding a couple of other nice to haves - and also building the installer.

We were taking snap shots, sections of the game have having these tested by Fred our son that's also a fast fingered arcade fiend to test the game parts and giving us feedback - the game is possible (at least sections we tested are) but you won't complete it first go, you'll need to learn how best to defeat certain sections. You also need to converse ammo and fuel to survive - aim carefully, make every shot count.  

Mum was testing the game and also proof-reading the story for us and co-ordinating everyone.      

The game is pretty much complete, we could maybe have extended the story to make the game a bit longer, there's also one annoying bug we couldn't work out, but fortunately most players may see this unintentional behaviour as intended, I leave the player to work out what that is :)

This was our third game jam and it's by far the best end game of the three, so we're quite proud of it. We certainly met out aims of the project, Jack learnt C++, picking it up far quicker than I expected, I brushed up on my C++ and we both learnt to use the SDL game libraries; these we will definitely be using again for another Game Jam.

I will do a wash up of the project over the weekend; what worked well, what didn't, what we did well, what we did poorly, things we would do again and things we would change.


After 5 days of pair programming: