Wow, thank you for this extremely in-depth review and critique. I made it a point to share it with the rest of the team, especially the musicians!
I’ll look into some of the other things you noted. The writing I can speak to now (since I do that).
Your observations are astute! Especially about the pacing of Ravy’s inner thoughts in the middle of dialogue. Time essentially stops whenever narration or exposition begins, so there’s a very limited window to express information before the tension of the moment begins to fade. But sometimes you just can’t express everything in dialogue. So what you see in the prose right now is me trying to find creative ways to use that limited window as efficiently as I can. I’m definitely learning as I go.
To your other point: I’m absolutely taking some risks with the prose. I’m trying to balance figurative and symbolic “litfic” moments with the crisper and snappy dialogue/action moments more typical of visual novels. I want to provide readers the fun and comfy as much as I want to challenge them with greater complexity–something to chew on and have reason to come back if it doesn’t make total sense on a first pass.
A lot of my favorite writers come from Science Fiction stock and they do so many interesting things with broad vocabulary and symbolic imagery. I’m trying my hand at it here. I am certain it will succeed in some place and not in others, and therein lies the experiment and the risk.
The places it doesn’t work, I’ll probably return to later in the development process when we have a broader and more mature understanding of the work. I’m very much a “nothing is set in stone” sort of writer. I’m very open to changing things to create the better story (within reason).