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Thanks a lot! We definitely paid a lot of attention this jam in trying to make a artistic experience. For the repeating level mechanic, we found inspiration from the various souls-like games where you keep dying as you slowly invest in your character to make them better until you're able to easily beat the tougher enemies. Our twist on the genre was that while souls-like games require you to improve your combat skills alongside your character, our game requires you to improve your resource management skills alongside your character, essentially a resource management souls-lite.

Thanks for the feedback though, we'll make sure to take it into account for all our future games/jams.