Will update as I go.
SOME ISSUES:
- Meele/ranged are swapped in the controls settings and do the opposite
- Easter room with the lever either bugged or has some mechanic that is not obvious to observe. When you flip the switch to the opposite of its default state the entry gate you opened before to get into this room is back on the next screen. After hitting in few times and re-entering I was able to leave the room with switch in new state. Bug?
- Some map issues - I'm in fact in the upper room but the position marker placed incorrectly: https://imgur.com/a/mZ3AmWZ
- I goofed around in the boss battle seeing if there is some way to skip it or do something differently and evidently got myself killed with her blood sucking attack. After I restarted from savepoint I've got this UI bug: https://imgur.com/a/YWMXzmm and there were some weird logic issues when enemies would deal insanely high damage to me while mine was normal but my damage to boss was like 20x or so and I've killed her during the intro phase where she was trying to bite me for the frist time.
FEEDBACK:
- Add this: http://kpulv.com/123/Platforming_Ledge_Forgiveness/
- Same for the walljump - she dislodges (or rather the logic that detects it) from the wall the moment you press opposite direction which basically means there is no window for jump - you HAVE to jump first and then press direction. This is counter-intuitive as most games with WJ either use the opposite or liberal (with aleeway) in both ways. Suggestion - add a few frames window where it still would register jump after I press the opposite direction from the wall. Update: after going through places where it is mandatory I can officially say I hate it how WJ handles.
- Make attack instantly interrupt wall climb or give it priority over the wallclimb. It really sucks to check for secrets right now by attacking the walls since she sticks to them immediately.
- The relations between some movement techs and respective bars are confusing. Dash uses its own stamina bar but when you dash in air it is now MP? I get it you want it to be a separate move but that wasnt the best way to convey it and even after some time of playing I still find it hard to adjust nor do I even have any reason to since I still think it is inherently confusing.
-It probably makes sense to tone down skirt movement/animation when she isnt moving, it looks tad weird like she has a fan under it.