Hi! Thank you for your feedback and pointing out the bugs found.
BUGS
- I will swap this when I make my first patch run. Thank you for pointing this out!
- That lock is currently bugged, but it goes away after transitioning between rooms again. I will fix that so it doesn't just pop up again and confuse the player.
- Thank you for pointing out which room. Seems to be a room with an incorrect Y mapping, so that's an easy value adjustment.
- This happens because it doesn't delete the boss's UI after restarting, which messes stuff up. This will be easily fixed. I am surprised to hear about the insane damage values from enemies and whatnot so I will have to look into why that is happening.
FEEDBACK
- I will see if that can be added, but I need to check if that is a thing in the games that I take inspiration from (I'm pretty sure it is though).
- I can delay the wall jump detection so it will read your other side after a few frames as you stated. I will look into this.
- Didn't even realize attacks weren't coming out while in wall climb. This will be addressed.
- I will be combining the two bars together in a later build. This will put a decision on the player whether they want to use MP for movement or for safe projectiles.
- She's a light spirit, so she's not fully corporeal, but I will try to slow the animation down.
I hope you enjoyed playing the Halloween build! Again, many thanks for your feedback.