Hello! I played all the way through the production demo, here's my thoughts:
Positives:
- I like the visual design of the main character.
- I didn't run into any bugs while playing.
Negatives:
- I didn't find the gameplay very interesting. Walking around a large and mostly empty map looking for objects did not appeal to me much. Furthermore, the mechanics of being able to move and pick up boxes felt underutilized to me. If there were some puzzles that use these mechanics, such as a few switches on the ground that you have to weigh down with boxes to open a gate or get an item, the gameplay could get much more interesting.
- The music was repetitive and listless. I think being on such a short loop with so little instrumentation contributed to this.
- The writing often repeated pieces of information that were already abundantly evident. (e.g. Picking up a piece of paper and having the first sentence in the description be "This is a piece of paper".)
- Walls are claustrophobically close to the camera. It's also a bit hard to see the character in tight spaces because of this.
- Almost no SFX. Things like gibberish chatter during text scrolling, quiet whirring of the player character's rotorblades, and a nice satisfying sound when you pick things up would go a long way.
Good luck with the final week!