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(+3)(-1)

Hello!

First, I loved the game's credits, to be honest, I hadn't known this game for a long time, but the credits tell your personal story and I thought it was incredible, all the support you received, your hardness in life and perseverance, congratulations on your work, it's incredible, but don't forget to take care of yourself too.

Project Basement Dating (PBD) is wonderful, the visuals are excellent, it gives off an energy that surrounds you and makes you disconnect from the rest of the world, I simply love this art style that has these “living scribbles”, I spent hours just trying read each of the graffiti too, this whole purple palette (I love this color) and how each character has a different trait without breaking the style of the game.

I also thought that the ambient sounds helped a lot to transport the player to the atmosphere of the game, and then I noticed the maid radio and I loved it! It's an experience like no other!

I must say that at first I was a little lost in the plot, but that's normal in this genre, over the time I assimilated this game world better. I was very happy with the result, I'm a big fan of works with a unique look and different plot, and PBD and all its themes and lore is something magnificent.

I've separated some small observations about some things in the game, you can see these as tips, or you can just ignore everything, the game is excellent and I just want to help in any way I can, even if it's with a small list like this:

 

- Radio UI (clicking on the radio advances dialogues and things

type), the radio indicator (green line) does not appear to be working and there appear to be 2 smiley face buttons on the radio that do not work either;

- UI indicating which locations available to move during the locomotion parts, maybe little arrows on the edge of screen;

- Names of characters disappears and appears as ??? making it hard to know who is speaking, and, as everyone has the same voice, it doesn't help much;

- Speech sounds, maybe adjust the tone slightly to distinguish between the characters and I think the MC should not have a voice sound (at least for when he is thinking and not speaking);

- Sentences of the locations can get confused with the font and background when choosing locations (maybe a textbox behind should help);

- Backlog and skip buttons (please, these are very welcome accessibility options in any game);

- Minor typing errors (like allright, enhancment)

- The letter z in the font is broken (comes out tangled with the next letter);

- Did Ilya disappear after the drink? on the beginning of day 2

- Maybe a simple art for drinks/combinations when you mix they, even to know if it worked;

- Did I break the plot at the beginning of the second day? I talked to Dorei first but Shitai said I started the day talking with her;

- A character glossary could help, even to promote the artists and the maid core genre, same idea of the radio in game;

- Maybe an option to leave a window with artist name, song name, album etc. of current music on the radio (to promote the artists and maid core genre);

- Hide UI button (to see art and sprites) is always fine and the art is sooo good!;

- Glossary for very specific terms (such as chort, alkanost) or not, well… Wikipedia exist for a reason after all!;

- Characters disappear very quickly (sometimes I think I broke the game or something), a farewell speech and/or a fade out sprite effect would be more interesting);

- I got a softlock at above finished (there was nowhere else to go) on day 2;

-  After meeting Ilya in front of the church and the new char in the church, nothing else happens in the game, I can't find anyone else;

- Please, as a non-native English speaker and slow reader, I would love if the text between chapters are click to advance and not auto advance;

 

But I'm already very happy with the result of your work, congratulations! How much bigger will the final version of the game be? Do you have any idea of the price yet?

I wish you and all your projects every success and don't forget to take care of yourself too.

(+1)

Yay! The second person who isn't just saying the game is good or bad but actually picking it apart bit by bit)) Thank you for your review i deeply appreciate it! So before i even start explaining that most of what you encountered, (characters dippin', the question marks, etc. (most of which has been adressed in discord and we are working on solving it)) is that the demo is a standalone in it's story, it's the part that has to be written to the player instead of shown. The full release will feature 250k-360k words and 3 more different but similar types of minigames like the mixing (never mind the crazy stuff i planned heheeh).  We are working on fixing these bugs at the moment:  

    • Making the option for the game to read from a txt for translation
    • The collectibles do not count plays the same ending either way 
    • it was in Chapter 2 went to Yakui first thing in the morning go outside... meet the cat. get the thingy from her...and then it breaks (Yakui path is bork, the player gets softlocked if they choose this path.) 
    • the bartender collectible isn't in there at all. We tried to collect it on day 
    • Fix the characters dissapearing for 2-3 lines not being at the beginning of convos 
    • Yakui dissapears on the yakui x shitai knockout path in the yakui room (the devour ending isn't even in it, it's just an endless path) 
    • Itai should be on the left when meeting suto in the itai path 
    • Make sure the name saving works globally, there is lore reason for this too 
    • The credits near the end stop going the full way up the screen n only halfway 
  • Optimise optimise optimise !!!!!

Plus like 25 more bugs, most of which are minor, but still this demo will be either the best or nothing at all.

Thank you for playing! I really do appreciate that you picked it up and also that you picked it apart! Warms my heart. Feel free to join discord if ya' want to, we don't bite (that hard) ))

(+1)

Yay! I'm happy for such a quick response!

I was trying today to get one of the endings of the demo, but I got 3 different softlocks on day 2. I started the demo over a few times and I've already used the right click on my mouse so many times that I'm afraid of breaking it (a skip button would be welcome for bugtesting the game).

But that's okay, it's a demo and I and the entire community already love the game, the demo fulfilled its role masterfully, so I'll wait for the updates to continue.

I simply love different indie games, with original ideas, unique visuals, strong themes and heavy lore (exploring maidcore is such a cool idea that it makes the game a dream come true), your game has all these qualities and I live to find games like this. I'm happy for the support you received from everyone, I'll try to help in any way I can, I don't really use Discord but I can make an exception and follow the development of your game.

Until the next update then, I wish you success in developing your game!)