Yay! The second person who isn't just saying the game is good or bad but actually picking it apart bit by bit)) Thank you for your review i deeply appreciate it! So before i even start explaining that most of what you encountered, (characters dippin', the question marks, etc. (most of which has been adressed in discord and we are working on solving it)) is that the demo is a standalone in it's story, it's the part that has to be written to the player instead of shown. The full release will feature 250k-360k words and 3 more different but similar types of minigames like the mixing (never mind the crazy stuff i planned heheeh). We are working on fixing these bugs at the moment:
- Making the option for the game to read from a txt for translation
- The collectibles do not count plays the same ending either way
- it was in Chapter 2 went to Yakui first thing in the morning go outside... meet the cat. get the thingy from her...and then it breaks (Yakui path is bork, the player gets softlocked if they choose this path.)
- the bartender collectible isn't in there at all. We tried to collect it on day
- Fix the characters dissapearing for 2-3 lines not being at the beginning of convos
- Yakui dissapears on the yakui x shitai knockout path in the yakui room (the devour ending isn't even in it, it's just an endless path)
- Itai should be on the left when meeting suto in the itai path
- Make sure the name saving works globally, there is lore reason for this too
- The credits near the end stop going the full way up the screen n only halfway
- Optimise optimise optimise !!!!!
Plus like 25 more bugs, most of which are minor, but still this demo will be either the best or nothing at all.
Thank you for playing! I really do appreciate that you picked it up and also that you picked it apart! Warms my heart. Feel free to join discord if ya' want to, we don't bite (that hard) ))