Wow, totally forgot to get back to this! Branching evolutions are definitely going to be a thing, and there is already a branching evolution of sorts in the demo but it branches in reverse. I definitely want to adjust the AI and do some combat tweaks once I get a little further a long in development. I was really putting off building the world because its probably my weakest point in my game dev toolset right now. Once I am done with building the world out and adding all the quests, I am going to spend a lot of time on just looking at the combat and nothing else. I will definitely be coming back to these posts when I do. If you have any other ideas, always feel free to drop them here