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Maps will have the same layout and units but their stats and gear in boxes/inventories will reset. Main driver for this was faster load times but it also makes inventory management more important. It also results in higher risk hunts when you're holding a lot of shards which keeps things interesting. I have been thinking about the ability to buy a house in a village that will keep your stored items saved but that needs some more thought

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In my opinion it works as it is for an Early alpha , maybe just give a notice to players that leaving things behind will be lost and to get backpack.

Thanks for all those updates, your awesome!  i can already notice all the changes fleshing out the game !