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FGHFGHFHFG THIS TICKLED ALL THE RIGHT SPOTS FOR MY OVERDRAMATIC FANTASY ROMANCE LOVING HEART

The writing is gorgeous, and I love the old English style! Somehow it felt very Iggy/Genzou despite how different the dialogue read LOL The CG is absolutely GORGEOUS, especially the contrast of the flowers against the dark sky and the rim light on Iggy's face + his expressions. I liked the minimalistic text bubble style as well, which framed the scene really nicely, and all of the various effects were put to very good use. I REALLY loved the details put into the other GUI screens, with Iggy/Genzou/Orlam being part of the party LOL The BGM was very sweet and sentimental, a perfect accompaniment for the scene. 

Admittedly I have NO idea about Dragon's Dogma; I did do a little research so I could understand the context of the game a bit more. It seems like the icon (the scar across the hand) is a symbol of the Pawn's fealty to the Arisen, so the little HP bar attached to that symbol in the top left represents Genzou's nature as a "Pawn" - when he defies what a Pawn should do (obeying his duty), he loses "HP." I think it's interesting that the game starts with no choice at all - you have to follow Iggy into the field, and, as a result, lose these Pawn points - it kind of shows how Genzou, from the start, defies his Pawn nature while also making sure that the player is introduced to the game mechanic. 

===SPOILERS===

I love subversions on the Chosen One trope, and it was well executed here, in a way that melds perfectly with Genzou's arc as well. Iggy wanders alone to ponder, reflecting on his own "duty" to defeat the dragon, feeling as if he has no choice in the matter despite his fear of dying. He feels forced to do his "duty." Similarly, Genzou's duty is to blindly, emotionlessly follow his Arisen, lacking true will. In the non-true endings, Genzou succumbs to his "duty," as does Iggy - they both return to the camp vowing to fulfill their respective responsibilities, despite what they actually want. 

The Pawn game mechanic is a really clever way to "misguide" the player! You're lured into this sense that picking the answer not marked by the hand will instantly lead to a game over. However, you actually DO need to pick a combination of answers - in general, you need to avoid making jokes and take Iggy's concerns seriously (ironically, in a very "non-Genzou" way LOL). If you do, then Genzou breaks free of the conditioning to express that he protects Iggy because he wants to, not because he feels that he needs to, and they end up staying together in the flower field, with Iggy comforted by Genzou's companionship. I loved seeing the change to the start menu after you get the true end! It was so adorable, and I assume that the glowing scar on Genzou's hand is a testament to his devotion to/love for Iggy.

Overall, this was such a sweet game that really tickled my fantasy/romance loving heart. It was SO different from the other games but at the same time had the same sweet and earnest heartfeltness. Fantastic work!

AHHHHH CHATT THIS IS TOO KIND I'LL SOB LKAJSDFASDF 😭💕 Thank you so much for playing!!!! Your words are too kind...

HHH I'm glad it still felt like them despite the difference in style. I hoped that would still come across! I tried to still interject Genzou's lack of seriousness (and crassness) while still thinking about how those things might translate into this style lol. So I'm glad you feel it still fits them. The last thing I wanted was for it to feel like two entirely different people, rather, for it to just feel like a different version of them that exists in this "AU" lol

HELP YOU DID RESEARCH I'M LOSING MY MIND KJFKDJAFDA oh my gosh... 😭 If I get started on rambling about them and the game I think I will perhaps write 10k words in this comment so I'll try to refrain but yes!!! That's the basic gist of it. Pawns themselves are seen as husks without a will of their own created by the rift to assist the Arisen in carrying out their charge (basically... ensuring that the Arisen can face the dragon and complete the cycle). But part of the DD2 story is that the pawn starts to develop a will of their own from their Arisen that helps them ultimately defy the cycle and their duty... (particularly if you raise their affection level, as they'll start doing and saying sappy things and blushing/averting their gaze around the Arisen... which is not what they're supposed to do LOL) So for this little game I decided to use that idea as a base. Like Genzou in this has started to develop his own will as he falls in love with Iggy, but it's not super strong yet, so if he pushes too much at once, he won't have the mental fortitude to keep going and will have to revert back to simply sticking to his duty. It's not a perfect match/interpretation probably but it felt fitting for me at least in setting up the structure for this in a way that hopefully made sense even though most ppl know nothing about the game LKJDFASD I'm sobbing at "pawn points" that sound so cute HELP

THE PAWN SCAR ON HIS HAND yes................ I love it very much.............. ahhhhh.... it's perhaps, mm, an exaggerated interpretation that I have of it, but, it just fills my head with so many ideas and feelings. It's indeed his connection to Iggy. Whenever he's resummoned from a rift stone (e.g., if he dies) he'll hold it up and it will glow and I like to think it also glows for instance whenever there's a particularly strong pulse in their connection, for instance if they've been reunited after a time apart or during intense moments of high emotion (or here, like, as an indication of Genzou's will skyrocketing as a result of the kiss and their proximity and like... an semi-electric charge between them because of it lkadjfad I HAVE MANY MANY IDEAS AND HEAD CANONS ABOUT THIS I WILL ADMIT I'm very weak to it wahhh...) I need to stop rambling about this I feel embarrassed LKDJFASD

"You're lured into this sense that picking the answer not marked by the hand will instantly lead to a game over." - Indeed, I kinda assumed that many people the first time around would try to simply choose the top answer every time. And at first, I had it so that doing so would easily net you the true ending. Then I sat on it and was like... "this feels pointless then," so I did some finagling to try and set it up so that it still wasn't too difficult to get, but you'd at least need to change up your answers sometimes. Basically saving enough will in order to get through to the end by still sticking to some "duty" answers when it didn't matter quite as much.

Hhhhh I'm glad you liked the final menu art... it's my favorite piece in the game SOB IT TURNED OUT SO SWEET. And just thank you for all the kind words about the art and writing and game in general. It really means so much ahhhhh. I'm glad you enjoyed it. And I'm really touched that you even took extra time to understand it even more ahhhhhhhhhhhh I'll really sob 😭💕 MY HEART IS SO FULL LKADSJFLASKDFA