Art Update:
I have successfully found a way for the animations to work, but I have to use ShotCut to help me.
Game Scene Update:
The game will now be 640 x 360 instead of 544 X 480.
You're making me jealous with your devlog schedule :P
Also, I know I'm a bit dumb but is it the resolution that you are changing to 640x360? If yes, have you disabled dynamic resolution?
I'm not sure how Fates Gamble looks now, but if you have pixel art in the game, it will not look too good with such a resolution.
Maybe export the animations with a low res but let the game have dynamic resolution.
It's funny you mention that. The developer of "Rain World" once said, make a devlog update everyday, even if you don't have much to show. I'm not sure if everyone has the availability to follow that approach, but luckily I've been able to do it... even if I'm not the best at it. X3
There is definitely some problems, that I plan to re-fix. For example when your in battle, the opponent is put in a bad spot which collides with the table, but that's ok I'm getting rid of the table anyway and replacing it with something new.
The title clips here, so I'm getting rid of the fog.
I have to redesign this whole room to fit the dimensions. Added a bit of water too for fun.
(I may replace the beginning area with a crayon background though)
Edit: Also I don't think RPG Maker has dynamic resolution, but maybe the newer ones do.