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This one is a weird one for me. It's so close to being amazing, with just a few minor things holding it back, but I'm not sure if it's so bad it's good at all.

A music-driven infinite lane runner is a safe bet, and the core mechanics work pretty well. It's not really the kind of game I go chasing down, but I enjoyed my time with it. I do have trouble with eyestrain in certain kinds of games, and unfortunately this is one of them and I couldn't play for very long. The excessive postprocessing definitely made it worse. I found the view angle unnatural and I wish it was a bit flatter and lower down, but I'm not sure if that contributed to eyestrain or not.

For some reason, the music would sometimes cut out and the score stop counting up. I think this is a gameplay mechanic, but I'm not sure exactly how it works. I think it needs to be just a smidgen more clearly telegraphed.

The idea is you swap between each wire to activate different tracks of the music, with the number of active tracks increasing the score multiplier. There is a bug though that stops the wire from being reactivated if it has not yet run out though :(

Heya! Thanks for playing! There are definitely some bugs with the mechanics hopefully we can iron those out. As for your experience with eyestrain and camera angle both are appreciated hopefully we can adjust those later! Your critique and praise mean a lot thank you!