你好,角色的心情最主要是讓訓練效果提升(可以獲得更多經驗值)。 但我有收到不少反饋是條件過於苛刻,所以本週我會釋出一個定稿的版本是”取消角色對話後的時間跳過”,以及”降低每日心情的下降幅度”。希望這樣可以提升玩家的遊戲體驗。
Hello, the main purpose of the character’s mood is to enhance training effectiveness (gaining more experience points). However, I have received feedback that the conditions are too strict. Therefore, this week I will release a finalized version that includes “removing the time skip after character dialogues” and “reducing the daily mood decrease rate.” I hope this will improve the players’ gaming experience.