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你好,角色的心情最主要是讓訓練效果提升(可以獲得更多經驗值)。 但我有收到不少反饋是條件過於苛刻,所以本週我會釋出一個定稿的版本是”取消角色對話後的時間跳過”,以及”降低每日心情的下降幅度”。希望這樣可以提升玩家的遊戲體驗。

Hello, the main purpose of the character’s mood is to enhance training effectiveness (gaining more experience points). However, I have received feedback that the conditions are too strict. Therefore, this week I will release a finalized version that includes “removing the time skip after character dialogues” and “reducing the daily mood decrease rate.” I hope this will improve the players’ gaming experience.

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嗯嗯,这款游戏真的很棒,非常期待新的内容

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喜歡的話再給我一個五星好評喔~

If you like it, please give me a five-star rating~💜

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最近都没看消息,今天才发现,好评要怎么给呀,从来没有评过这个