Don’t worry, I’m still alive🤣
Enzo
Creator of
Recent community posts
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I can only say that my job is to make games, and I regret that your country has strict regulations. Unfortunately, there’s nothing I can do about it, but I wish you all the best.
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I frequently check reviews on itch.io. You’re welcome to leave feedback and ratings there, and I really appreciate it.
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我只能說我的工作就是負責製作遊戲,對於你的國家有嚴格的規定我很惋惜。對此我也沒有甚麼辦法,只能祝福你們。
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我最常看的就是itch.io的評論,歡迎來這裡給予回饋以及評價,非常感謝你。
Perhaps the task description wasn’t clear enough. The ‘Send Message’ task hint does not mean to open your phone and send a message, but rather it’s a part of the storyline. Try skipping time and look for the exclamation marks on the map; you will understand the meaning of this task description.
Initially, when designing, I wanted the task description to refer more to the ‘story content’ rather than the gameplay. This way, it would feel less abrupt.
你好,角色的心情最主要是讓訓練效果提升(可以獲得更多經驗值)。 但我有收到不少反饋是條件過於苛刻,所以本週我會釋出一個定稿的版本是”取消角色對話後的時間跳過”,以及”降低每日心情的下降幅度”。希望這樣可以提升玩家的遊戲體驗。
Hello, the main purpose of the character’s mood is to enhance training effectiveness (gaining more experience points). However, I have received feedback that the conditions are too strict. Therefore, this week I will release a finalized version that includes “removing the time skip after character dialogues” and “reducing the daily mood decrease rate.” I hope this will improve the players’ gaming experience.