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Enzo

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A member registered Oct 25, 2021 · View creator page →

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  1. 我有點看不太懂你說的,Top20嗎? 總之還是感謝你的讚美,我認為現階段的內容還不足以跟同類型的作品相提並論,還有許多進步空間。 至於你說建模的部分,其實也是吸納了眾多玩家的口味愛好製作的,並且這些神態與容貌也是我本人喜歡的,只能說興趣相投吧😉

  2. 當初選材的時候也是借鑒了幾部動漫及遊戲作品,另外就是這種題材的遊戲在市場上是罕有的,並且我對這個產業多多少少有些了解,所以才選擇這個題材作為遊戲背景。小遊戲的部分是希望玩家透過這些小小的互動讓大家有身歷其盡在陪伴,養成這些女孩們的感覺。

  3. 這個問題有點不好回答,但我可以說的是,我希望每個女孩都能讓玩家們心中映射出某個人。或許她就是你身邊的誰誰誰…..

  4. 其實也是我比較常玩有配音的遊戲,所以我也希望自己的作品是有配音的。AI配音起初只是個提案,後來我們找到方法能夠調教出比較好的語氣與情緒起伏,所以才選擇使用的。

  5. 其實沒有甚麼原因,畢竟這個遊戲的題材就是比較貼近現實社會,劇情寫的細一些的話總會寫到些引人沈思的內容。不過我也不是那種很喜歡把劇情寫的太多奇怪大道理的人,有趣或者扣人心弦即可。梗的部分就….大概是我現實生活中也是個愛玩梗的人吧。

  6. 其實大概就是4~5個月一個版本,但我正在盡可能地提速中,希望能夠壓在3~4個月一個版本。我目前無法給出一個準確的更新時間,但按照時程來看應該會在六月左右。

個人資料的話就沒關係了,讓我們把焦點放在遊戲上即可,感謝您的提問,祝您遊玩順心。

Thank you for your questions! Let me take some time to respond.

  1. I’m not entirely sure what you mean by “Top 20,” but in any case, I appreciate your compliments. I believe the current content is still not at a level where it can be compared to similar works, and there is still a lot of room for improvement. As for the character modeling, it was designed based on the preferences and tastes of many players. Additionally, the expressions and facial features reflect what I personally like—so I guess you could say we just share similar interests. 😉

  2. When choosing the theme, I took inspiration from several anime and game works. Also, games with this type of theme are relatively rare in the market. Since I have some knowledge of this industry, I decided to use it as the setting for the game. The mini-games were designed to allow players to feel more immersed in the experience, fostering a sense of companionship and growth with the girls.

  3. This is a bit difficult to answer, but what I can say is that I hope each girl can reflect someone in the player’s life. Maybe she reminds you of someone you know…

  4. I tend to play voiced games quite often, so I wanted my own game to have voice acting as well. Initially, AI-generated voice acting was just a proposal, but after finding a way to fine-tune the tone and emotional expressions, we decided to use it.

  5. There’s actually no particular reason. Since the game is set in a world closer to reality, naturally, the story will touch on some thought-provoking topics. However, I’m not the type of person who enjoys writing overly philosophical narratives—my goal is simply to make the story engaging and emotionally resonant. As for the references and memes… well, I guess it’s just because I enjoy them in real life too.

  6. Generally, each version takes about 4–5 months to develop, but I’m actively working to speed up the process, hoping to reduce it to around 3–4 months per version. I can’t give an exact release date yet, but based on the current schedule, it should be around June.

As for personal details, there’s no need to focus on that—let’s keep the spotlight on the game itself. Thanks for your questions, and I hope you enjoy playing!

Thank you~ 💕

what….?

AppData\LocalLow\EnzoWorks\ConcertGirls

May I ask you what CPU do you use?

OMG Really? During my previous tests, I never encountered this issue. In fact, this is the first time I’ve heard of this error report. I will try to fix this issue. Thank you for your report.

Ionia

理論上不應該,我剛剛重開了一下遊戲只跑了6mb的更新檔,C槽占用也是正常的。 我看看bug排完能不能發一個免更新版本,真是不好意思。

All save files from previous versions will be retained. Once the new version is released, you only need to download the latest main program. All your save files will remain intact, allowing you to continue playing from your last saved point.

Thanks for your sponsorship

https://www.patreon.com/EnzoWork

maybe in the future, but I can’t guarantee for it.

Thank you so much for your thoughtful feedback; it’s incredibly helpful for me.

To answer your questions, first of all, the “nothing to do” feeling in the early parts of the story is intentional. This is because each update focuses heavily on advancing the main storyline. Since the game design differs from traditional visual novels, it’s set in a large map with a vast world-building element. If I were to spend an equal amount of time in every update enriching the “Breadth(Scope)” aspects, the amount of main story content players would experience would be significantly reduced. My approach is to prioritize progressing the main story and then circle back in future updates to add more daily-life interactions and side stories for the main character and other characters.

I understand that this update pattern might feel inconvenient for players who follow updates regularly, but it seems to be the best trade-off for now. For instance, if a player starts the game at version 0.8 or 0.9, they might find that there are plenty of different events and interactions already waiting for them to explore in the early game.

Regarding daily activities, since you’ve played the content in 0.3.5, you might have noticed dialogue interactions for Claire, Eileen, Rachael, and Lillian on the map. Trust me, I’ll be adding more character interactions in the future. In the 0.4 update, I plan to include fixed dialogues for Claire at home as well as new dialogues for Taylor, Olivia, and Nya. Of course, I’m not sure if I’ll be able to finish everything on time, as it’s a substantial workload, but I’ll do my best to make it happen so players can chat with their favorite girls.

To make up for the wait between updates, I’ve also been including unique small stories in each version. These are meant as little bonuses for the players who support me and follow the game through its development.

As for the character design, it’s completely understandable that you find the main character a bit annoying. That’s intentional—right now, he’s still a rookie(or you may call him Noob lol) who doesn’t know much, whether it’s about relationships or work.
(Any more, and I’d be spoiling things, haha! But you can look forward to how he develops in the future.)

Thank you again for your support and feedback!

Don’t worry, I’m still alive🤣

Thank you very much for your advice, it was very helpful.

Sure~ feel free to play it <3

Sure

What do you mean? Just go to your agency(office) and do “Rachael’s training” until it reach to LV.3.

Cause it haven’t finished yet.

Version 0.3.4 has optimized the chat feature. Now, chatting no longer skips time, allowing you to chat with the girls as much as you want until their mood reaches 100.

0.3.4版本優化了聊天功能,現在聊天不再跳過時間了,你可以盡情的跟女孩們聊天直到她們的心情達到100

Yes, I removed it in EP3’s update.

  1. I can only say that my job is to make games, and I regret that your country has strict regulations. Unfortunately, there’s nothing I can do about it, but I wish you all the best.

  2. I frequently check reviews on itch.io. You’re welcome to leave feedback and ratings there, and I really appreciate it.

  3. 我只能說我的工作就是負責製作遊戲,對於你的國家有嚴格的規定我很惋惜。對此我也沒有甚麼辦法,只能祝福你們。

  4. 我最常看的就是itch.io的評論,歡迎來這裡給予回饋以及評價,非常感謝你。

Taiwan

Perhaps the task description wasn’t clear enough. The ‘Send Message’ task hint does not mean to open your phone and send a message, but rather it’s a part of the storyline. Try skipping time and look for the exclamation marks on the map; you will understand the meaning of this task description.

Initially, when designing, I wanted the task description to refer more to the ‘story content’ rather than the gameplay. This way, it would feel less abrupt.

I just tested it, and all the links are working fine. Alternatively, you can click on my Patreon link and download it from the pinned post there.

Thank you for your sincere praise. I will continue to update and bring richer and more interesting content.

Use Mega link instead

Make sure your game version is the latest version (0.3.3 or 0.3.4)

And do Eileen’s training till Lv.3

There will be no impreg content

You mean gallery?

This will be more of a harem game, but in the end, each heroine will have her own unique ending.

我是死忠Uaena

Bro I just finished the EP3 update and only now have time to catch my breath lol! Anyway, I can’t promise an exact date, but I hope to release the EP4 update between October and November. Thanks for your support!

喜歡的話再給我一個五星好評喔~

If you like it, please give me a five-star rating~💜

你好,角色的心情最主要是讓訓練效果提升(可以獲得更多經驗值)。 但我有收到不少反饋是條件過於苛刻,所以本週我會釋出一個定稿的版本是”取消角色對話後的時間跳過”,以及”降低每日心情的下降幅度”。希望這樣可以提升玩家的遊戲體驗。

Hello, the main purpose of the character’s mood is to enhance training effectiveness (gaining more experience points). However, I have received feedback that the conditions are too strict. Therefore, this week I will release a finalized version that includes “removing the time skip after character dialogues” and “reducing the daily mood decrease rate.” I hope this will improve the players’ gaming experience.

Thank you so much~💕

There are only in plot dialogues rn, I will add the moaning voice in the future patch, cause it takes tons of time for adjusting…

I’m sorry but what do you mean “walkthrough”?

其實我QQ頻道有放度雲…

Animation in game? Did you download the latest version?(0.2.4)