Sorry you feel that way! We will try to aim and implement the lewdness more into the gameplay next time. In this game we wanted mostly to make a fun 3D ball platformer, and implementing lewdness into that was a bit challenging so we went for side view which in retrospective yeah it might make it distracting from the main gameplay.
In the team we usually try to balance things out at our best, I tend to balance my levels a bit on the easy/free side and Zirk (Who i worked with for this game) tends to go for challenging/mastering kind of gameplay and the level design for this game is a bit of a mix of both, which will be great for some but not all.
Thank you for your feedback and we will definetly be applying it in future games :)