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(1 edit) (+1)

I like seeing old games that keep getting updated. Nice job! Remarks as I played your demo:

  • Initial impression is really good. The game feels really polished.
  • The pink torches in the background seem to be attached on nothing. It feels a little odd.
  • The thunder sound-effect feels too lo-fi and the effect happens too frequently. It seems to have stopped after the first screen.
  • I would like to pause the game when pressing escape with an option to go back to the main menu.
  • I noticed the cursor resets to the first position instead of staying in the same place when rebinding a key. It's a bit annoying.
  • The controls need to be saved when you exit the game and restart it.
  • I would like to be able to duck and shoot.
  • I like the music when you enter the castle a lot. The art is nice too.
  • Not sure what the altar with the floating ball is supposed to do. Something unfinished or I've just not unlocked the necessary item?
  • The poltergeists are a bit hard to hit.
  • I reached a boss and got my ass kicked. Nice gameover screen!
(+1)

Hi! Thank you for playing the new build. Here are my responses:

  • Thank you!
  • Currently it's just a difficulty between making something realistic but also server gameplay. Other areas will have different purple objects (ex: crystals)
  • Thunder's randomization is a bit odd, I agree. I will look into this when I patch.
  • Pausing the game with ESC and making it go back to main menu will be added, thank you for pointing this out, I agree.
  • Control binding is extremely primitive at the moment. It will be polished.
  • Yeah, Options do not save at the moment. This will be added as well.
  • No can do on the duck and shoot, but maybe other projectiles added will?
  • Thank you! I enjoyed composing the music and making the sprites.
  • Altar is currently a teleport station in WIP. I focused on the save rooms first for this build.
  • Poltergeists should be hard and annoying, but I will play around with them more.
  • Glad you liked the Game Over screen. VampireDev did the endgame artwork give 'em a follow!