Looks promising, I´ll try it and post a review when I have some spare time.
In the meantime I´ll post this comment to help for the algorythm stuff ^^
Well, I´ve tried it and have some feedback:
- I think it would make the game more immersive if you can add a Fullscreen and a 1080 resolution option (the game its on locked window mode and its just half of my screen, I assume its locked on 720p)
- Pls, add a volume slider, in my Audio config the game its like x3 louder than the rest of the things on my PC
- The thing i liked the most of the game is the ambience, its hypnotic, eerie... such a shame its so short and a bit linear (I only managed to get the good ending, but didnt feel it could be more until i got it)
If you plan on keep working on this you could polish the next things:
- The "dialogue" text cant be seen sometimes (specially on the clock), maybe you can add some drop shadow or border on it.
- You could add different footseps sounds depending on the surface (since water its so present in game)
- Maybe you could make a HUB world where you can access the different realities so the game doesnt feel so linear, something like Yume Nikki does. I dont know if it goes against your vision tho.
- Some collisions are weird (Like if you walk into doors the character kinda glitches. Also some steps (like the sidewalk on the street) makes you to jump to get on them, maybe is there a way to fix it (I use Unreal where the First Person template collision its a capsule that avoid this problem, idk how can you approach it in Godot)
In conclusion:
For a jam project its pretty nice, keep up to it!