That image is for blender.
For unreal you have to open the texture and set the filtering to nearest
CrimsongCat
Creator of
Recent community posts
I liked the atmosphere and weird setting.
However I think the gameplay feels slow. Maybe making the movement x2 fast with the cost of double stamina would make less frustrating repeating segments of the game.
Also I played with keyboard & mouse (I know its gamepad recommended but i had no controller at hand atm) and the inverted vertical camera feels weird (idk maybe its just me)
Hey, as said in the bottom of the page.
Well this has been an interesting experience
The "puzzle" solutions are quite ingenious and the ambience is so cool.
I´ve been stucked a few times cause I didnt understood the way the game works tho. Just missed the Library room thing to make the game continue and traversing the same rooms but with random order only made me more confused.
It has its pros and cons, cause people rushing the game with no patience might end frustrated, but once you understand you´re missing something, it makes you to watch more carefully and feels rewarding
Didnt expected such polish for a jam game, so congrats!
Well, I´ve tried it and have some feedback:
- I think it would make the game more immersive if you can add a Fullscreen and a 1080 resolution option (the game its on locked window mode and its just half of my screen, I assume its locked on 720p)
- Pls, add a volume slider, in my Audio config the game its like x3 louder than the rest of the things on my PC
- The thing i liked the most of the game is the ambience, its hypnotic, eerie... such a shame its so short and a bit linear (I only managed to get the good ending, but didnt feel it could be more until i got it)
If you plan on keep working on this you could polish the next things:
- The "dialogue" text cant be seen sometimes (specially on the clock), maybe you can add some drop shadow or border on it.
- You could add different footseps sounds depending on the surface (since water its so present in game)
- Maybe you could make a HUB world where you can access the different realities so the game doesnt feel so linear, something like Yume Nikki does. I dont know if it goes against your vision tho.
- Some collisions are weird (Like if you walk into doors the character kinda glitches. Also some steps (like the sidewalk on the street) makes you to jump to get on them, maybe is there a way to fix it (I use Unreal where the First Person template collision its a capsule that avoid this problem, idk how can you approach it in Godot)
In conclusion:
For a jam project its pretty nice, keep up to it!
Glad you you liked it!
I could make another pack if you provide some references or ideas of what you´re looking for (like buildings, games, what would you build, etc...) so I can understand and make the most pieces for it
The most similiar of a wood themed pack I have its the Old Interior Pack or the Cabin Pack
I made LIMINAL DREAMS for the 2021 version of this jam by myself.
For this year I want to meet and work new people!
Well, this is how I usually import the models:
1. Importing the Textures
- First add all the textures
- To achieve the pixelated style Select all the images > Right Click > Asset Actions > Bulk Edit via Property Matrix
- Search for filter and set it to nearest
2. Importing the Models
- When Importing be sure that the Material Import Method is set to Create New Material
- Also, I uncheck Generate Missing Collision because I prefer to adjust the collision myself, (or maybe some models wont be reacheable so they wont need it) but you can check it if you dont want to do it manually- It will generate the materials
3. Open the material and do the following:
- In the Details tab (click on the material node and will appear on the left side) I set Shading Model to Unlit and If the material has Transparency (If has an Alpha Texture) I set the Blend Mode to Masked. Also check the Two Sided option
- Then set the material like this:
And that should do it!
First of all, Thanks for the review
About the issues... This game was made in a week for a game jam so I didnt have the time for polising and testing so i know it has a lot of bugs.
But Ive worked on an improved version that will be released when the jam ends on April 22 (I cant edit the game page until the jam concludes) where Ive fixed all the bugs known, balanced the game and added all the endings.