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CrimsongCat

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A member registered Mar 04, 2020 · View creator page →

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That image is for blender.
For unreal you have to open the texture and set the filtering to nearest

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Yeah, the DEMO its only a preview so you can look at the assets and how you could use in a project

The price its specified over here, when you click on the download button:

For sure, you can use the original or midified version as long as you give the proper credit

I enjoyed this so much is so eerie without the needs of jumpscares

I made a gameplay with texts in spanish:

Sorry, im not an expert.

I did some research and tried to choose the most flexible options for this pack. I will change it on the page tho.

Sure!

This is how i have it:


If you want the PSX look use the Closest Interpolation on the Diffuse, if you want a N64 look, use the default (i think is linear) Alpha must have Closest in both cases.

I didnt tested the linear interpolation, so maybe it could have some pixel errors.

I liked the atmosphere and weird setting.

However I think the gameplay feels slow. Maybe making the movement x2 fast with the cost of double stamina would make less frustrating repeating segments of the game.

Also I played with keyboard & mouse (I know its gamepad recommended but i had no controller at hand atm) and the inverted vertical camera feels weird (idk maybe its just me) 

Yes it is, I´ve changed it already (i always forgot to do it sorry)

Wow, loved the experimental weird stuff and the ambiguous plot.

btw heres a gameplay with Spanish subtitles if you want some translation: 

Hey, as said in the bottom of the page.

· Heres a quick mockup in sketchfab

· And heres how I used in a game

Well this has been an interesting experience

The "puzzle" solutions are quite ingenious and the ambience is so cool.

I´ve been stucked a few times cause I didnt understood the way the game works tho. Just missed the Library room thing to make the game continue and traversing the same rooms but with random order only made me more confused. 

It has its pros and cons, cause people rushing the game with no patience might end frustrated, but once you understand you´re missing something, it makes you to watch more carefully and feels rewarding

Didnt expected such polish for a jam game, so congrats!

Yeah sorry, I havent got time recently, but I downloaded it and will play and post a review when i have some spare time ^^

Hmmm, thats weird...

I´ve updated the file, so it should be fine now. Let me know if its still not opening

Me alegra que te haya gustado!

Sobre las entidades, como era para una jam tuve poco tiempo para balancear con las entidades que me dio tiempo a hacer, así que preferí dejarlo fácil a que fuese frustrante.

De todas formas, de aquí a un tiempo tenía pensado pulirlo un poco.

Y gracias por el video!

Hi, I updated the file, let me know if its still something wrong

Hey!

La verdad es que tampoco quería que el juego fuese puro terror, mas bien quería generar paranoia e incomodidad.

Me alegra que te haya gustado y gracias por el apoyo!

Well, I´ve tried it and have some feedback:

- I think it would make the game more immersive if you can add a Fullscreen and a 1080 resolution option (the game its on locked window mode and its just half of my screen, I assume its locked on 720p) 

- Pls, add a volume slider, in my Audio config the game its like x3 louder than the rest of the things on my PC

- The thing i liked the most of the game is the ambience, its hypnotic, eerie... such a shame its so short and a bit linear (I only managed to get the good ending, but didnt feel it could be more until i got it)


If you plan on keep working on this you could polish the next things:

- The "dialogue" text cant be seen sometimes (specially on the clock), maybe you can add some drop shadow or border on it.

- You could add different footseps sounds depending on the surface (since water its so present in game)

- Maybe you could make a HUB world where you can access the different realities so the game doesnt feel so linear, something like Yume Nikki does. I dont know if it goes against your vision tho.

- Some collisions are weird (Like if you walk into doors the character kinda glitches. Also some steps (like the sidewalk on the street) makes you to jump to get on them, maybe is there a way to fix it (I use Unreal where the First Person template collision its a capsule that avoid this problem, idk how can you approach it in Godot) 


In conclusion:

For a jam project its pretty nice, keep up to it!

Looks promising, I´ll try it and post a review when I have some spare time.

In the meantime I´ll post this comment to help for the algorythm stuff ^^

Yes, the pack its compatible with Blender, Unity and other softwares that uses .FBX format

The "PSXTemplate" is the Demo that is for free. You have to pay to access the assets pack (15 Euros)

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Played it and enjoyed it, got some feedback if you plan on keep working on it:

(itch.io wont let me post the comment so i uploaded it as a screenshot)

Thanks, glad you liked it!

I´ll try it and post some review in the game page

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Sorry but itchio only accepts paypal and another method that I dont have

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Glad you you liked it!
I could make another pack if you provide some references or ideas of what you´re looking for (like buildings, games,  what would you build, etc...) so I can understand and make the most pieces for it
The most similiar of a wood themed pack I have its the Old Interior Pack or the Cabin Pack

Nice!

Dont forget to post the game here so I can see how you used the assets

The models are on .fbx format, i dont know if godot 4 has an importer for those types of files. I made a quick search and found this

Alternatively you can import the models into blender and convert them to collada (the format that godot usually uses if i remember correctly)

Thanks for telling me, it should be fixed now.

The license for all my stuff is as you said, CC 4.0, but sometimes I forget to change it on itch.io cause its hidden from the main page, but now its also changed

Heres an example of my workflow
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I made LIMINAL DREAMS for the 2021 version of this jam by myself. 

For this year I want to meet and work new people!


I´ve been art blocked recently so Im up to make that zombie, just give me some refs of the style (cause psx can be more cartoony or realistic) And I can put it here like the other stuff like for 15 bucks or something

Sry i forgor, now it is

I made all the models modular, so you can attach them like legos.

The trees are like a plane with the same texture that you can place one next to another.

They´re like a tileset but in 3D

Thanks!
Well if you´re gonna use some of my assets dont forget to share your project so I can see ^^

Of course!
I´ve added the blend file with the textures to the asset pack, you can get them there.

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Well, this is how I usually import the models:

1. Importing the Textures

  •  First add all the textures
  •  To achieve the pixelated style Select all  the images > Right Click > Asset Actions > Bulk Edit via Property Matrix
  •  Search for filter and set it to nearest

2. Importing the Models

  •  When Importing be sure that the Material Import Method is set to Create New Material
  •  Also, I uncheck Generate Missing Collision because I prefer to adjust the collision myself, (or maybe some models wont be reacheable so they wont need it)  but you can check it if you dont want to do it manually- It will generate the materials

3. Open the material and do the following:

  •  In the Details tab (click on the material node and will appear on the  left side) I set  Shading Model to  Unlit and If the material has Transparency (If has an Alpha Texture) I set the Blend Mode to Masked. Also check the Two Sided option
  •  Then set the material like this:


And that should do it!

Strange...

When you import a mesh in UE it asks you how you want to import the material. Look there

If not, did you imported the images too?

Maybe something went twrong and you´ll have to make the materials with the textures manually

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First of all, Thanks for the review

About the issues... This game was made in a week for a game jam  so I didnt have the time for polising and testing so i know it has a lot of bugs.

But Ive worked on an improved version that will be released when the jam ends on April 22 (I cant edit the game page until the jam concludes) where Ive fixed all the bugs known, balanced the game and added all the endings.

Yeah, i have to improve some things~

About the boss door, I was testing the last jam day to add the endings and I forgot to close the door. xD

 I have to wait until the jam ends to update the build, but im working on all those things, but thanks for the feedback!

Thanks!

It need a bit of polishing and balance yet, cause I run out of time, but im glad you enjoyed it!

Thanks for the video!